Arts Col 755 : Advanced Digital Cinematography

This course provides a study of advanced issues and mathematical models used in computer graphics to mimic the physical behavior of light and appearance of surfaces in the generation of three-dimensional CG imagery using Pixar's RenderMan®.



Peter Stuart

  Irregular Patterns

Using noise, turbulence, and/or bombing to modify feature colors, positions, size, shape, rotation, etc in multiple shaders.
 
     

Arun Somasundaram
  Dynamic Shaders

Create a shader with time-based parameters that can be animated.
 
     

Eddie Willett
 
Displacement and Illumination

Simulate an irregular reference surface using parametric displacement. Different features should require different illumination attributes.
 

 

   
     

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