This course provides a study of advanced issues and mathematical models used in computer graphics to mimic the physical behavior of light and appearance of surfaces in the generation of three-dimensional CG imagery using Pixar's RenderMan®.
Peter Stuart
Irregular Patterns
Using noise, turbulence, and/or bombing to modify feature
colors, positions, size, shape, rotation, etc in multiple shaders.
Arun Somasundaram
Dynamic Shaders
Create a shader with time-based parameters that can be animated.
Eddie Willett
Displacement and Illumination
Simulate an irregular reference surface using parametric displacement. Different features should require different illumination attributes.