This course is an introduction to the basic principles of timing and
motion through the production of three-dimensional computer-generated
animation. Meaning and expression are explored through the use of timing
and gesture.
Assignments vary each time the course is taught but all assignments focus
around the principles of animation.
Ron Price
(file size: 5.89 MB)
Rube Goldberg
Design and build a Goldberg-like invention that reflects his spirit of
exerting maximum effort to accomplish minimal results. Use animation to
bring the invention to life.
George Gantzer
(file size: 165 KB)
Walk Cycle
Animate a simple figure using Forward Kinematics. Exaggerate the movement
by adding principles of animation including overlapping motion.
Cara Christeson
(file size: 10.0 MB)
Moving Poetry
Animate words or letters of a poem using Maya's set driven key function and
expressions. Make it express something by means of content as well as motion.
(assignment inspired by Professor Claudia Herbst, Pratt Institute)
Steven Gutierrez
(file size: 1.19 MB)
Floursack
Animate a jump for a half-full flour sack. Movement should address
weight, effort, timing/spacing, volume, and deformation.
Domin Lee
(file size: 1.78 MB)
Lifts
Animate a character lifing a heavy object. Then expand the movement
by adding principles of animation, including anticipation, squash and
stretch, overlapping motion, and timing and spacing.
Kevin Gecsi
(file size: 6.01 MB)
Transformation
Transformation - an event that occurs when something passes from one
state or phase to another. The trigger of the transformation
is the red box.
Cara Christeson, Music by Marc Ainger
(file size: 6.49 MB)
Music
Using Dr. Ainger's musique concre'te compostion as inspiration - create an
animation that visually addresses the composition's elements.