Arts Col 751: Form Visualization

This course is an overview of general methods of 3d modeling for animation and their specific application in Autodesk Maya. The class discussion is grounded on form visualization principles practiced in the fields of design, drawing and sculpture. The course covers basic approaches to model surfacing, lighting and presentation.



George Gantzer

 
Low-poly modeling

Low polygon modeling techniques are used to represent form with as few polygonal faces as possible


 
     

Robert Kopinsky
 
Adding surface details through texture

Image based textures are applied to a low-poly object to represent surface details.

 
     

Esther Palmer
 
Complex surface

Polygon and subdivision surface techniques for high resolution surfaces are explored in this part of the class.


 

 

   

Joshua Mcclurg-Genevese, Domin Lee
 
Modeling an environment

In the final part of the class, all learned techniques: polygon, sub-d and NURBS are applied to modeling a scene. Students learn to distribute tasks between group members while preserving visual integrity of the scene.

 
     

the Advanced Computing Center for the Arts and Design © 2004