Arts Col 763: Procedural Animation
CSE 682: Computer Animation

Students work in collaborative, multidisciplinary groups to create computer animation using procedural methods for modeling, rendering and animating 3D computer generated objects, environments, or characters. The use of techniques such as particles, CSG, L-systems and behavioral interaction will be studied to create animations that emulate physical phenomena and properties.


Sucheta Bhatawadekar, Aaron Cardwell, Jordan Lehmiller, Dan L'Hommedieu, Kyle Moore, Jonathan Perkins, John Scott
(file size: 8.59 MB)
  Ctr + Z: The Theory

Procedural effects include:
  • particle systems
  • atomic structures/tornados
  • galaxies and planet
  • rumbling for the bookletters peeling off the board
  • transitions between particle effects
     
Matthew Bain, Jerod Fritz, Nathan Hessler, Joel Lehman,
Brad Mellen, Ben Schroeder, Jason Wagner
(file size: 13 MB)
  MIDIMations: Revenge of the Bees

Procedural effects include:
  • MIDI controlled flocking attributes
  • flocking for the bees
  • wind effects for the leaves
  • physics for the beehives
  • particle systems for sparks
  • particle systems for fire

 

   
Chris Armitage, Cara Christeson, Jedrik Eliasen, Mike
Ford, Kevin Johnsen, Tim Spicuzza, Eric Stegemoller
(file size: 10.3 MB)


  Scissors Beats Paper

Procedural effects include:
  • battle simulations
  • crowd and flocking systems
  • physics calculations for projectiles
  • trax editing for battle sequences
     

the Advanced Computing Center for the Arts and Design © 2004