Arts Col 763: Procedural Animation CSE 682: Computer Animation
Students work in collaborative, multidisciplinary groups to create computer animation using procedural methods for modeling, rendering and animating 3D computer generated objects, environments, or characters. The use of techniques such as particles, CSG, L-systems and behavioral interaction will be studied to create animations that emulate physical phenomena and properties.
Sucheta Bhatawadekar, Aaron Cardwell, Jordan Lehmiller, Dan L'Hommedieu, Kyle Moore, Jonathan Perkins, John Scott
(file size: 8.59 MB)
Ctr + Z: The Theory
Procedural effects include:
particle systems
atomic structures/tornados
galaxies and planet
rumbling for the bookletters peeling off the board
transitions between particle effects
Matthew Bain, Jerod Fritz, Nathan Hessler, Joel Lehman, Brad Mellen, Ben Schroeder, Jason Wagner
(file size: 13 MB)
MIDIMations: Revenge of the Bees
Procedural effects include:
MIDI controlled flocking attributes
flocking for the bees
wind effects for the leaves
physics for the beehives
particle systems for sparks
particle systems for fire
Chris Armitage, Cara Christeson, Jedrik Eliasen, Mike
Ford, Kevin Johnsen, Tim Spicuzza, Eric Stegemoller
(file size: 10.3 MB)