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Csuri continued to work with graduate students and fellow
faculty members for the next several years, experimenting
with different approaches to instructing the computer to animate
the various artifacts that he conceived. In 1969 he received
a prestigious grant from the National Science Foundation to
study the role of the computer and software for research and
education in the visual arts. This was very unusual, for an
artist to receive an NSF grant, and showed the level of significance
of the work at OSU at the time. (In fact, a recent internal
report done at the National Science Foundation stated that
the greatest impact on the field of computer animation could
be attributed to CGRG.) In 1971 he proposed a formal organization,
called the Computer Graphics Research Group (CGRG) in order
to realize the potential of the application of computer animation
to the studies of students in the Art Department, and to have
a formal cohort that could attract external research support.
Members of CGRG included faculty and graduate students from
Art, Industrial Design, Photography and Cinema, Computer and
Information Science, and Mathematics. Grant proposals were
submitted both in and out of the University, and funding was
provided for studies that would extend the capabilities of
the evolving discipline. The group was housed in space in
the OSU Research Center at 1314 Kinnear Road on the campus.
This
seminal work evolved into a general interest in dynamic systems
and languages for applications in computer-controlled motion.
In 1970, Csuri published one of the first papers related to
the complex issue of animating objects in real time, following
work by Baecker and others.

(Click on the image above to see a video of
the metamorphosis of the girl to the old lady.)
He was awarded his second NSF grant in 1971 for a project
titled Software and Hardware Requirements for Real Time Film
Animation.This grant supported graduate students Tom
DeFanti, who developed the animation language Graphics
Symbiosis System (GRASS) in 1972, and Manfred Knemeyer, who
developed the ANIMA system in 1973 for defining computer generated
motion, using an integrated programming language. Both of
these systems were designed with traits that DeFanti, now
at the EVL
at the University of Illinois, called habitability (ease of
use by novices) and extensibility (the use of stored files
to be interpreted by the system), and both linked to external
controls like dials, buttons and joysticks in addition to
command line control.
Expanding on Csuri's early work in blending of line drawing
images (click on the image at the left to view a QuickTime
example), Mark Gillenson (now at IBM) developed a system (FaceIt)
that used techniques of key frame animation to blend images
to create facial drawings, a system that created a significant
amount of interest in the police and investigative communities.
This system was one of the first formal contributions to the
technology that is now called "morphing".
CGRG
efforts embraced a philosophy that these complex computer
animation capabilities could be made available on microcomputers
(eg, PDP 11/45) and could be easy to use. The group continued
to receive NSF and other external support for this effort,
and published extensively during the early 1970s on animation
and animation control.
Richard
Parent
(now a Professor in CIS
at OSU) joined CGRG in 1974 to develop geometric modeling
tools for animation (his 1977 dissertation received the "Best
PhD Dissertation Award" from the National Computer Conference).

During this early period, Alan Myers studied and developed
rendering algorithms that could run efficiently in the minicomputer
environment to make high quality imagery.
Ron Hackathorn (reSource
Marketing) worked to expand Knemeyer's Anima animation
system, and Tim Van Hook (SGI)
brought a user perspective to the design, as well as a knowledge
of real time issues.

These efforts resulted in the ANIMA II animation system, which
supported procedural modeling and run-length encoding algorithms,
the DG modeling system for data generation, and other supporting
systems and languages. The group also included Rodger Wilson
and Wayne
Carlson (Director of Research at ACCAD), and a number
of other graduate students from various departments during
this period. CGRG team members used the systems that were
developed to generate computer animations that were shown
throughout the mid to late 1970s, and published in SIGGRAPH
proceedings and other journals the results of their work.
The group was also featured in many popular media presentations,
including television features such as PM Magazine and CBS
Sunday Morning. Other important work produced during this
period included a visualization of interacting galaxies (Bob
Reynolds), studies of time in virtual environments (Sam Cardman),
the use of CGI in visualizing statistical data (Hal Moellering,
Rodger Wilson and Wayne Carlson), the use of animated sequences
to help teach language constructs to deaf children (Parent,
Hackathorn, Van Hook, Wilson and Carlson), terrain modelling
and harbor pilot training simulation (Parent, Wilson and Marshall),
and computer art (Csuri, Van Hook, et al).
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