Lectures and Publications


2016

Voxel Bay: Virtual Reality as a Distraction for Pediatric Pain
Presented by, Jeremy Patterson, Alice Grishchenko, John Luna
 - SIGGRAPH 2016, Anaheim, CA, July 28, 2016.


2015

There is No Silence: A Mediated performance based on the life and works of Marcel Marceau
presented by, Jeanine Thompson, Alex Oliszewski and Vita Berezina-Blackburn
- Annual Conference of the Association for Theatre in Higher Education, Montreal, Canada, August 1, 2015.

presented by, Jeanine Thompson, Alex Oliszewski and Vita Berezina-Blackburn
- Bodies on Stage: Actors Confronted By Technologies, the Universite Sorbonne Nouvelle, Paris, France, June 5, 2015.

presented by, Jeanine Thompson, Alex Oliszewski and Vita Berezina-Blackburn
- Annual Conference of United States Institute for Theatre Technology, Cincinnati, Ohio, March 18, 2015.


2014


Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis
(nominated for best paper)
Jonathan Eisenmann, Matthew Lewis, and Rick Parent
- EvoStar: EvoMUSART, Granada, Spain, April 2014.


2013


Synchronous Objects: Degrees of Unison
by Norah Zuniga-Shaw, Peter Kowk Chan, Edited by Ann Bremmer. December 2013. Self-published with funding from BETHA Endowment Grant.

Procedural Terrain Generation for Medical Rehabilitation
by Michael Andereck, Alan Price, and Roger Crawfis
- PCG2013: The Fourth Workshop on Procedural Content Generation in Games, Chania, Greece, May 2013.

Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution
(nominated for best paper)

by Jonathan Eisenmann, Matthew Lewis, and Rick Parent
- EvoMUSART: 2nd International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design, Vienna, Austria, April 2013.
- Published in Evolutionary and Biologically Inspired Music, Sound, Art and Design (Lecture Notes in Computer Science) Volume 7834, 2013, pp 72-84.

Trace Selection for Interactive Evolutionary Algorithms
by Jonathan Eisenmann, Matthew Lewis, and Rick Parent
- GECCO: Genetic and Evolutionary Computation Conference, Amsterdam, The Netherlands, July 2013.
- to be published in the ACM Digital Library.

Designing Interactive Affective Virtual Characters
by Kellen Maicher
- Edward F. Hayes Graduate Research Forum, OSU, March 2013.


2012


Enriching 3D Computer Animation Practices Through Performance and Installation Contexts
by Vita Berezina-Blackburn
- Public lecture at th Arizona State University School of Media and Engineering, Thursday Afternoon Club, November 2012.

Recent Works in Realtime Responsive Animation
by Alan Price
- University of Buffalo Computer Science & Engineering Colloquium and Open Air Institute, November 2012.

Making and Enacting Possible Futures: Sandquery as a Vehicle for Embodied Interaction
by Emily Strouse
-The 8th International Conference on Design & Emotion, London, UK, September 2012.

Virtual and Tangible Enactments for Embodied Interaction
by Emily Strouse
-2012 Ohio Educational Technology Conference, Columbus, Ohio, February 2012.


2011


Unity in the Wild Presentation
by Alan Price
- Unity Technologies' fifth annual developer conference, San Francisco CA, September 2011

The Visible String, A Direct Audiovisual Model
by Benjamin Schroeder, Marc Ainger and Richard Parent
- Proceedings of the International Computer Music Conference, Huddersfield, United Kingdom, July 2011

An Exploration of a New Method with the Potential for Co-Designing Learning
by Emily Strouse
-10th International Conference on Interaction Design and Children, Ann Arbor,MI, June 2011

A Physically Based Sound Space for Procedural Agents
by Benjamin Schroeder, Marc Ainger and Richard Parent
- New Interfaces for Musical Expression (NIME) 2011, Posters

Real-World Control for Audiovisual Physical Models
by Benjamin Schroeder
- Concordia Live and Interactive Electroacoustic Colloquium (CLIEC), 2011

Creating Choreography with Interactive Evolutionary Algorithms
by Jonathan Eisenmann, Benjamin Schroeder, Matthew Lewis and Richard Parent
- EvoStar: EvoMUSART, Turin, Italy, April 2011

Interactive Evolution for Designing Motion Variants
by Jonathan Eisenmann, Matthew Lewis and Bryan Cline 
- Studies in Computational Intelligence, 2011, Vol 343, p.135-149

An Interactive Multi-Modal Workspace for Physically Based Sound
by Benjamin Schroeder
- SIGGRAPH Computer Graphics, Volume 45, Number 1, February 2011


2010


A Spatial Workbench for Physically Modeled Sound
by Ben Schroeder in consultation with Marc Ainger and Richard Parent
- Siggraph 2010 Talks, Los Angeles, CA

Creative Collaborative Computing Activities in Computer Animation as a Method of Increasing Young Women's Participation in Technology Careers
by Maria Palazzi
- International Conference of Education, Research and Innovation (ICERI) - Virtual Presentation, ICERI, Madrid, Spain, Nov. 15-17, 2010.

Evolving Gesture Technology
By Matthew Lewis
- Gesture at Large: an Interdisciplinary Conference on Gesture, The Wexner Center, Ohio State University, February 25-27, 2010.

Gesture Re-Mediated: What Else Might Physical Thinking Look Like
by Maria Palazzi
- Gesture At Large: An Interdisciplinary Conference on Gesture. Ohio State University, Columbus, OH, February 25-27, 2010.

Integrated Space: Exploring in an Immersive Environment with 3D Body Tracking.
by Paulo Gotardo and Alan Price
- Siggraph 2010, Los Angeles, CA

An Audio Visual Workspace for Physical Models
By Benjamin Schroeder, Marc Ainger and Richard Parent
- 7th Sound and Music Computing Conference (SMC), 2010

Motion Capture for Experimental Animation
By Vita Berezina-Blackburn
- 11th International Symposium on 3D Analysis of Human Movement, San Francisco, CA, 2010

Translating Gesture Through Motion Capture
By Vita Berezina-Blackburn
- Gesture at Large: an Interdisciplinary Conference on Gesture, The Wexner Center, Ohio State University, February 25-27, 2010.

New Languages for Physical Modeling Synthesis
By Benjamin Schroeder, Marc Ainger and Richard Parent
- International Computer Music Conference (ICMC), 2010.


2009


Animation At The Center Of Interdisciplinary Collaborations
By Maria Palazzi, Vita Berezina-Blackburn, Iuri Lioi
- Kalamazoo Animation Festival, Kalamazoo, MI, 05/14-17/09

Fast Direct Sound for Rigid Body Animation 
By Benjamin Schroeder, Marc Ainger and Richard Parent 
- Symposium on Computer Animation (SCA) 2009

Casually Evolving Creative Technology Systems 
By Matthew Lewis
- Computational Creativity: An Interdisciplinary Approach, Dagstuhl Workshop, Wadern, Germany, 06/12-16/09

Interactive Evolutionary Design of Motion Variants
By Jonathan Eisenmann, Matthew Lewis and Bryan Cline,
- ICEC 2009, International Conference on Evolutionary Computation (part of IJCCI - The International
  Joint Conference on Computational Intelligence) Madeira, Portugal, 10/5-7/09


2008


Design Landscapes: making / seeing / navigating parametric spaces 
By Matthew Lewis
- Presentation at the Talk 20 event at the Knowlton School of Architecture, 05/29/08

Evolutionary Visual Art and Design
By Matthew Lewis
- Chapter in The Art of Artificial Evolution, Penousal Machado and Juan Romero (Eds), Springer, 2008.

Graduate Experience at ACCAD 
By Vita Berezina-Blackburn
- Presentation at the Digital Downtown Arts Festival,Columbus State Community College, Columbus, OH

Studies in Visible Movement 
By Vita Berezina-Blackburn
- Presentation at the Talk 20 event at the Knowlton School of Architecture, 05/29/08

Visual Strategies for Parametric Modeling in Interactive Evolutionary Design
By Boris Bezirtzis, Matthew Lewis, and Bryan Cline
- Europia11: Digital Thinking in Architecture, Civil Engineering, Archaeology, Urban Planning and
  Design: Finding the Ways, Sept 2007, Montreal


2007


Anatomy Seminar Series
By Maria Palazzi
- Department of Anatomy, The Ohio State University, 04/26/07

Dance and Technology projects at ACCAD
By Vita Berezina-Blackburn
- Presentation and "Teaching Dance and Technology" panel participation at Ohio Dance Festival, BGSU, 04/20/07

Game Programming, Fast and Furious 
By Peter Carswell and Brian Windsor
- Proceedings of the 2007 International Conference on Frontiers in Education: Computer Science and Computer Engineering, 2007

In-betweening, A Conversation about Animation, Art and Technology 
By Maria Palazzi
- Professional in Residence Program, School of Journalism, Ball State University, Muncie, IN, 03/26/07

Interactive Evolution for Industrial Design 
By Boris Bezirtzis, Matthew Lewis and Cara Christeson
- Paper presented at Creativity and Cognition, June 2007, Washington, DC

Landing Place: an Animator's Perspective 
By Vita Berezina-Blackburn
- Lecture presented at Women in Animation Symposium at CCAD, Columbus, OH, 04/15/07
-Lecture presented at Ohio Dance Festival, Bowling Green State University, Bowling Green, OH, 2007

Mentoring Young Women Toward Technology Through the Arts 
By Maria Palazzi
- Presentation at Women's Week 2007, Ball State University, Muncie, IN, 03/26/07

Multi-player Game Programming: Collide This!
Pete Carswell and Brian Windsor
- Presentation at Shawnee 5.0, Shawnee State University, Portsmouth, OH, 10/26/07

Multi-User Interaction on teh DNA Workbench
By Vita Berezina-Blackburn and Alan Price
- SIGGRAPH, San Diego, CA, 2007

Realtime Digital Puppets for COSI’s Animation Exhibit 
By Brian Windsor
- COSI, 06/09/07

Visual Strategies for Parametric Modeling in Interactive Evolutionary Design
By Boris Bezirtzis, Matthew Lewis, and Bryan Cline
- Europia11: Digital Thinking in Architecture, Civil Engineering, Archaeology, Urban Planning and
  Design: Finding the Ways, Sept 2007, Montreal


2006


ACCAD+mocap
By Brian Windsor
- Shawnee 3.0, Portsmouth, OH, 10/14/05

Beyound Brush and Easel: The Computer Art of Charles A. Csuri From 1963 to present
By Janice Glowski and Charles Csuri
- SIGGRAPH 2006, Art Gallery

Capturing Puppets
By Brian Windsor
- Proceedings of The 2006 International Conference on Computer Graphics and Virtual Reality,
  Las Vegas, NV, 06/27/06

Composing Pictures: A Look Inside the Advanced Computing Center for the Arts and Design 
By Keith Kelley
- Presentation/lecture to Music 220 class. Columbus, OH

Designing Collaborative Interdisciplinary CG Experiences in the Curriculum
By Norah Zuniga-Shaw, Maria Palazzi, Matthew Lewis, Rick Parent, Mary Tarantino
- SIGGRAPH 2006, Educators Program

Game Design Without Breaking the Bank
By Brian Windsor
- Southeastern Ohio Macromedia Users Group, Athens, OH, 03/23/06

Inflecting Particles: locating generative indexes for performance in the interstices of dance and computer science
By Norah Zuniga Shaw and Matthew Lewis 
- Performance Research 11(2), pp 75-86, Taylor & Francis Ltd, 2006

Interactive Evolutionary Design 
By Matthew Lewis 
- Lecture for Andrew Kudless's architecture studio class, 4/21/06

Landing Place: Remapping Motion Capture of Dance Movement to Objects and Environments 
By Vita Berezina-Blackburn and Brian Windsor
- Performance Sketches at SIGGRAPH 2005, Los Angeles, CA, 08/02/05

Panel on Media Arts 
By Maria Palazzi
- Barnett Symposium, OSU, 05/05/06

Procedural Shading
By Matthew Lewis
- One week workshop presented at the University of Applied Arts Vienna (Universität für Angewandte Kunst Wien) 12/4-8/06

Procedural Shading for Architecture: Adoption, Fabrication, and Implications
By Matthew Lewis
- Paper presented at Generative Arts 2006, Milan, Italy, 12/15/06

Randomness, Chance, Process: The Infinity Series
By Matthew Lewis
- In Charles A. Csuri: Beyond Boundaries, 1963 – Present, editor Janice Glowski, College of the Arts, The Ohio State University, 2006

Sun Dagger Interactive Project
by Alan Price and Anna Sofaer
- 10th Biennial Southwest Symposium on Ritual, Landscape and Historical Archeology, Los Cruces, New Mexico, January 2006.
- Society for American Archeology, San Juan, Puerto Rico, April 2006.


2005


ACCAD+mocap

By Brian Windsor
- Shawnee 3.0, Portsmouth, OH, 10/14/05

Aesthetic Geometry Evolution in a Generic Interface Evolutionary Design Framework
By Matthew Lewis and and Keith Ruston
- New Generation Computing 23(2005), Ohmsha, Ltd. and Springer, 2005

Composing Pictures: A Look Inside the Advanced Computing Center for the Arts and Design 
By Keith Kelley
- Presentation/lecture to five Music 220 classes

Digital Puppetry through Motion Capture
By Brian Windsor
- Puppetry Journal, pgs. 28-30, Winter 2005, Minneapolis, MN, 2005

Landing Place: Remapping Motion Capture of Dance Movement to Objects and Environments
By Vita Berezina-Blackburn, Bebe Miller and Brian Windsor
- Performance Sketches at SIGGRAPH 2005, Los Angeles, CA, 08/02/05

Motion Capture in Dance and Animation Collaborative Project
By Vita Berezina-Blackburn
- Ideas in Motion Symposium at Boston CyberArts Festival, MIT, Boston, MA, 2005

Practical Motion Capture 
By Brian Windsor
- SEOMUG

Puppetry and Motion Capture 
By Brian Windsor
- Puppetfest 2005, St. Paul MN

Sight and Emotion: Solutions for Observing Expressive Movements for Animation 
By Keith Kelley
- Lecture to AC 750 Expressive Motion class

Use of Motion Capture for Landing/Place 
By Vita Berezina-Blackburn
- Ideas in Motion conference, Boston Cyberarts Festival, Boston MA

Video gaming and the TFN 
By Brian Windsor
- Third Frontier Network

Video Guided Fluid Animation 
By Yootai Kim, ACCAD Fellow
Presentation on Fellowship


2004


Animation Art
By Vita Berezina-Blackburn
- Guest lecture in New Media Survey, Undergraduate class at Dennison University, Granville, OH, 03/24/04

Aesthetic Video Filter Evolution in an Interactive Real-time Framework
By Matthew Lewis
- EvoMUSART Proceedings, 2nd European Workshop on Evolutionary Music and Art, EuroGP 2004
  conference, Coimbra, Portugal, Springer, 2004

How to Capture and Edit Human Motion 
By Brian Windsor
- Lecture at CCAD's Motion and Emotion Symposia, Columbus Museum of Art Auditorium, Columbus, OH, 04/01/04

Motion Capture for Simulation: Pipeline and Problems
By Brian Windsor
- Huntsville Simulation Conference Proceedings, Huntsville Simulation Conference 2004, Huntsville,
  Alabama, 2004

Motion Capture
By Brian Windsor
- Lecture to OSC Summer Institute in BALE. Columbus, OH, 07/14/04

Muybridge to McLaren to Motion Capture
By Vita Berezina-Blackburn
- Lecture/screening at Dance On Camera Festival Puffin Room, NYC, 01/18/04

Selective Extraction of Point Sets from Photographs as Starting Events of Generative-Art Line Drawings
By Dehlinger, Hans and Matthew Lewis
- Proceedings of Generative Arts 2004, Milan, Italy, ed. Celestino Soddu, December, 2004


2003


Bowen Virtual Theater
By Matthew Lewis
- In SIGGRAPH ’03: ACM SIGGRAPH 2003 Web Graphics


2002


Interactively Evolving Virtual Environment Maps with Continuous Layered Pattern Functions
By Matthew Lewis and Richard Parent
- Proceedings of the 15th International Conference on Computer Animation, Geneva, Switzerland, 06/19-21/02

Online Virtual Environment Technology for Education and Visualilzation
By Matthew Lewis
- Technology Enhanced Learning and Research (TELR) Presentation, The Ohio State University, 03/18/02


2000


Aesthetic Evolutionary Design with Data Flow Networks
By Matthew Lewis
- Proceedings of Generative Arts 2000, Milan, Italy, ed. Celestino Soddu, December, 2000


1997


Creativity, Evolution, and Ethics: Concerning Artificial Life Applications for the Arts
By Matthew Lewis
-Co-presented with Carol Gigliotti. “The Artificial Life Class” Session Chair: Roy Ascott. College Art Association ‘97. New York, 02/12-15/97

Visualization of Compression Neuropaths Through Volume Deformation
By John McDonald, Roni Yagel, Petra Schmalbrock, Don Stredney, David Reed, Dennis Sessanna
- 1997 Proceedings, Medicine Meets Virtual Reality (MMVR)


1996


Educators Program CD-ROM (and presentation)
By Marla Mayerson
- 1996 SIGGRAPH

Hardware Assisted Volume Rendering of Unstructured Grids
By Roni Yagel, David Reed, Ashish Law, Po-Wen Shih, Naeem Shareef
- 1996 Proceedings,Symposium on Volume Visualization, San Francisco, CA


1995


Future of the Net
By Marla Mayerson
- Electronic Journal of Vocational Colleges, University of Hawaii Community College, 1995