Arts College 694Z - Final Presentation
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What did you use Motion Capture for?
- I used motion capture as a method of applying the motion data of
non-human objects to 3D objects. I also used motion data of numerous humans
and applied it to one figure. You can find my original goals for the class by
clicking here: Class Goals



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Why was motion capture useful for this?
Could it have been better attempted through 3D or 2D animation?
- Motion capture was useful for this because it captured small
eccentricities that may normally go overlooked through traditional animation
methods. Motion capture also maintains all physics principles and true to
life motions. The advantages of traditional methods over motion capture is
that it is far less error prone, and also allows for exaggerated movements.
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What went right and what went wrong?
What would you have done differently if doing it again?
- The most important thing that went right during this project was that I
properly learned how to use constraints and alternative methods of applying
data points to objects. By learning this I can bypass having to use a
standard skeleton and the MotionBuilder application process. The biggest
thing to go wrong was my assumption that as soon as I would get the data
applied, it would be perfectly clean. If I had to do this again I would
allow myself much more time to go back and clean up any minor glitches in
the data. If I had the opportunity to do this again, I would have also
worked more closely with my modeler. There were several pieces that I did
not consider before assigning the task, and if these portions would have
been changed the motion would have looked much more natural and smooth.
- Detailed Problems
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What did you learn from this course?
- As mentioned above, the most important thing that I learned is how to
create animated objects using non-human or human variation data points.
By setting up series of constraints, ik handles, and pole vectors, I can
successfully attach data points to objects regardless of shape or movement.
I also learned that the process of moving from model to rigging to animation
is a highly colaborative effort and can bounce back and forth numerous times
before the desired result is reached.
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The process
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The Movies
Last updated 06/02/05