| Educational
models in the Quake gaming engine
Student:
Eric Mindek, Department
of Design
Faculty:
Wayne Carlson, Advisor, Department
of Design
Jeff Haase, Assistant Professor, Department
of Design
H.G. Parsa, Associate Professor, Hospitality
Management
Eric
Mindek created a fully interactive real-time virtual space
of the Drake Unions View Point Bistro restaurant in
the Quake game engine using QeRadiant as the building tool.
Watch
the Restaurant Movie (26.8 MB QT)
Project:
Video Games have long been associated with the demise of the
creativity in children and the sole cause for the United States
epidemic of obesity with its children. While this Thesis project
is not to confirm nor deny those reports, rather it is to
explore alternative uses of the game engine in order to allow
the game engine to be viewed as a healthy object of society
able to produce beneficial educational teachings.
The
project was based on work completed by Interior Design Graduate,
Jen Kubik, for her senior thesis project, the redesign of
the Drake Unions View Point Bistro restaurant. Jens
thesis proposed a redesign of the restaurant including new
furniture, carpet, lighting patterns, employee workflow, way
finding, and moveable partitions for privacy. Eric was able
to create the realistic representation of the design she developed,
in the Quake game engine using QeRadiant as the building tool.
The space is as true as possible by the researcher getting
measurements from the existing brick and mortar building as
well texture samples. Once the virtual model was made, it
was then possible to examine what educational aspects the
workers of the restaurant could gain.
Having
a fully interactive real-time virtual space offers many possibilities
that have gone unexplored in both the gaming and the academic
communities. It was Eric's idea to utilize what the game already
offers, or is able to offer with a little modification and
programming know how, to utilize the game engine in an exciting
new way. Food management is always striving to create a better
experience for their customers, which is their primary goal.
This is accomplished through better training of its staff.
It became a logical connection then that it would be possible
to train the staff virtually, by giving them tasks to accomplish.
The
Quake GUI is very simple in its display. It offers the
player to view life, weapons theyve picked up, and the
amount of ammo they have left for a particular weapon. Id
Software, the makers of the Quake gaming series, have been
very liberal in releasing source code making it almost completely
modifiable to suit the designers needs. Everything from
game type to characters to the GUI can be changed from what
the game ships with. With some programming knowledge it would
then be possible to substitute the amount of ammo left with
another display depending on what task the employee was trying
to accomplish. For example, one task may be to have the employee
collect as many plates off of a table in a given time and
return them to the washbasin area. The ammo counter
could keep a tally of this. A task such as this has valuable
educational benefits including utilizing ones time efficiently,
way finding, and setting and achieving goals.
Much
work still needs to be done on this project in order to achieve
all goals. Modifying the game code is one major hurdle yet
to be undertaken, but when commenced should be completed in
a timely matter. Other topics have been brought up as possible
uses in other areas that have yet to go explored. Theoretically
the same setup could be used in Industrial Systems Engineering
for viewing paths that machined parts have to go through in
order to reach their destination in the plant, and optimizing
their time in each area. Topics such as these could be the
basis for future grants, areas of study, or Thesis projects.
For
more information email the researcher's at Mindek.1@osu.edu. |