The Drinking Problem is an interactive experience designed to convey the emotional dynamics of interacting with a hopelessly addicted friend or family member. Building on the concept of affective interactive character design, the installation was an attempt to explore the ability of interactive characters to elicit powerful, self-reflective emotions in those who interact with them.
The Drinking Problem is intended to provide users with an emotional experience from two perspectives, the first of which is the Alcoholic character himself. By giving this character the ability to display affective behavior, users are given a window to the character's emotional state. As this state changes in response to user interaction, an emotional narrative emerges. The second perspective is that of the user interacting with the character. This view is representative of the primary purpose of The Drinking Problem, which is to recreate part of the emotional experience of interacting with a hopeless addict.