Expressive Motion
Arts Col 750, 5 credits
TR 2:30-4:18
 

Professor Alan Price
aprice@accad.osu.edu
office hours: MW 10:30-12:30 by appointment

 

Course Syllabus

This schedule is subject to change and will be announced during class hours.
NOTE: Some links below will appear broken unless you are physically located at ACCAD facilities.


R 09.24
- Introduction
Use the online Maya help: Maya>Help>Learning Movies
mayauiscreenshot.jpg
crash intro to Maya interface
quick reference card for hotkeys
Animation fundamentals - key framing and playback
Simple bouncing ball


T 09.29 - R 10.01

Due R 10.01 - start of class - Sketches for Convoluted Contraption (project 1)
Hierarchical relationships / parenting and groups / pivot points / object and world space
Squash and Stretch / Ease in and Ease out / Anticipation
terms_of_expressive_motion.pdf
Principles of Traditional Animation Applied to 3D Computer Animation by John Lasseter, Pixar
Editing animation curves in the Graph Editor
Maya online tutorials: Animation > Lesson 1: Keyframes and the Graph Editor
Door hinges / solar systems / Revisiting the bouncing ball
Bouncing Ball Exercise
(select and animate only two types of ball - rigid and stretchy)
ball_trajectories.pdf
ball_trajectories.pdf
AnticipationFinal.mov


T 10.06 - R 10.08

Due T 10.06 - by end of class - Bouncing ball exercise (select and animate only two types of ball - rigid and stretchy)
Due R 10.08 - by end of class - Completed models for Convoluted Contraption (project 1)

Path animation
Non-linear deformers / Lattice deformer / Blend shapes
Previewing with Playblast and making movie files
RenderingInVectorMode.pdf


T 10.13 - R 10.15

Due T 10.13 - start of class - Completed animation for Convoluted Contraption
(project 1)
Working with sound / the dope sheet


T 10.20 - R 10.22

"Set Driven Key" / Expressions
Constraints
making movies with sound


T 10.27 - R 10.29

Due T 10.27 - start of class - Completed animation for Music Concrete / Visual Music
Preparing a primitive person for bi-pedal perambulation
Joint deformers / Inverse Kinematics / simple character rigging


T 11.03 - R 11.05

Creating a walk sequence
human_locomotion_illustrations.pdf
Pose-to-pose animation / Animating in multiple passes
Video references for timing
Methods for character interacting with other objects in a scene


T 11.10 - R 11.12

Due R 11.12 - start of class - Playblast of productive primitive person perambulating &
Proposal presentations for final projects
Group responses to help form self-imposed exercise


T 11.17
- R 11.19

Demonstrations / Responses to individual projects / in-class production


T 11.24 ( R 11.26 no class for holiday )

T 11.24 - start of class - Presentation of completed Self-imposed exercise (playblast movie at minimum)
Demonstrations / Responses to individual projects / in-class production

T 12.01 - R 12.03
Demonstrations / Responses to individual projects / in-class production

M 12.07, 1:30-3:18 - Finals Presentation (as per OSU finals schedule)