Digital Cinematography
Arts Col 752
 

 

Project 1: Time of day and mood

Produce four rendered still images of the same interior space as follows:

  1. A day-time scene dominated by direct or indirect sunlight coming from the windows.
  2. A night-time scene dominated by artificial interior lights. Exterior artificial light can be incorporated if desired.
  3. A scene that depicts a mood that you select (cheerful, sad, scary, etc.).
  • Emphasis is placed on the compositional quality of the light.
  • Use the model of an environment in the class workspace
  • Use the given camera position/angle and focal length.
  • You can change the camera for the fourth scene (selected mood).
To get the scene file:
COPY the workspace/ "Attic_Project" zip file to your maya/projects directory and expand it there. (Do not open the scene from the workspace directory).

Use "File>Projects>Set Project" in Maya, browse to your copy of "Attic_Project" and select it. Close the Set Project window.

Use "File>Open Scene" and the browswer should open directly to the "Attic_Project/scenes" directory. If not, check that you have set the project correctly. If the project is set, all textures should load correctly.

After working some, SAVE your scene (with a different name) in the same project scene directory. This will insure that texture paths are relative to the project (/sourceimages/filename), as opposed to absolute (C:\Documents and Settings\my place\maya\etc...).

Web Process pages:

-- Collect at least three reference images (photos, drawings, still images from animations/films), for each one of the scenes

-- Create thumbnail images that break down the lighting in the scene (e.g., renders of isolated lights, sketches illustrating the lighting design, and/or screen shots of the maya scene in wire/shaded view).

-- For each scene, adress the following questions, regarding specific light(s) where appropriate:

  • Color. Does the light have any kind of color, from a colored source, or from reflecting off colored surfaces? If there is more than one type of light source in the scene, can you see any hue difference between them?
  • Intensity. Is the light the brightest light in the scene, or does it appear dim relative to other lights in the environment? How bright do objects look at different distance from the light?
  • Softness. Are the illumination and shadows created by the light crisp and hard-edged or more diffused?
  • Throw. How evenly does the light illuminate objects around it? Does it cast any kind of shape or pattern into the environment?
  • Animation. If the scene were in motion, would the light be consistent, or would it flicker or change in any way? Could anything cause the light to move or change?

-- Make thumbnail image copies of your final renders (see "Rendered Image" below). Use the thumbnails to creat links to the full size tiff files located in the same directory.

On review day:

Place your process pages and the final maya scene files in a directory in the class workspace Project 1 folder. User your name for the name of the directory. Copy only the maya .mb file, do not worry about sourceimages, etc.

Make sure the process pages will load without errors during your presentation. This means making sure files are not linked to your home directory path, but instead relative to the html docs, etc. You can try this by loading the pages from the class workspace while working from a friend's login.

Present your work to the class using the process pages. Describe what your objectives were and how you approached your solution to the acheiving the objective. Point out the parts you feel were most successful and parts that you can identify as needing more attention and what you might do to resolve it.

It might be likely that you focused more on one scene in favor of others. Consider spending more time discussing the parameters of that particular scene, then rely on our understanding of your solutions to review the other scenes with less detail. This can allow more time for feedback from the class, identifying areas of interest, etc., instead of spending too much time stepping through every detail.

 

Rendered Images:

Render a still image for each scene you planned.
Use tiff format and the resolution 1024 x 768 (full 1024).
Here is a previous example result by Steve Conroy