Project
2: Shaders in a Still Life
Create three unique shaders (minimum) for models of your choice:
-
All shaders can be used in a single scene or each shader can be applied
to objects in separate scenes.
- At
least two of the shaders must use original image file textures that
you create (using a camera, scanner, hand paint, etc) No "found"
image files are to be used on any shader.
- At
least one shader must have a specular map.
- At
least one shader must have a bump or displacement map.
- At
least one shader must use more than one utility node to achieve its
results (blend, multiply, condition, sampler info, etc.)
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To
render the results:
- For each shader
you create, render an image at 640x480 resolution (even if all shaders
are used in one scene, compose a camera view that highlights each
shader/object in the scene).
- Light the scene(s)
starting with a three-point lighting set up. Adjust the lighting to
emphasize characteristics of each shader.
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Web Process pages:
Document
the creative process for each shader:
- Write
a description of the objectives you had for the shader (the look and
feel of the surface qualities).
- Include
at least one reference image (a photo you take or from the web, etc.)
that represents the characteristics you are trying to achieve.
- Include
thumbnail files of source images you used in the shader (the color
or specular texture file, etc.)
- Describe
the methods you used for creating the final shader (attribute connections,
use of utility nodes, etc.)
- If
appropriate, include a screenshot of the hypergraph (optional).
- Include
the final 640x480 renders (perhaps as links from smaller thumbnails).
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Submission:
Submit the following files to your folder within the class workspace/project2
directory:
- A 640x480 image file
for each shader
- The web process page
organized in a subdirectory
- The maya scene file(s)
for your shaders with dependent files included (sourceimages directory,
etc.)
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