Digital Cinematography
Arts Col 752
 

 

Project 2: Shaders in a Still Life

Create three unique shaders (minimum) for models of your choice:

  • All shaders can be used in a single scene or each shader can be applied to objects in separate scenes.
  • At least two of the shaders must use original image file textures that you create (using a camera, scanner, hand paint, etc) No "found" image files are to be used on any shader.
  • At least one shader must have a specular map.
  • At least one shader must have a bump or displacement map.
  • At least one shader must use more than one utility node to achieve its results (blend, multiply, condition, sampler info, etc.)

To render the results:

  • For each shader you create, render an image at 640x480 resolution (even if all shaders are used in one scene, compose a camera view that highlights each shader/object in the scene).
  • Light the scene(s) starting with a three-point lighting set up. Adjust the lighting to emphasize characteristics of each shader.

Web Process pages:
Document the creative process for each shader:

  • Write a description of the objectives you had for the shader (the look and feel of the surface qualities).
  • Include at least one reference image (a photo you take or from the web, etc.) that represents the characteristics you are trying to achieve.
  • Include thumbnail files of source images you used in the shader (the color or specular texture file, etc.)
  • Describe the methods you used for creating the final shader (attribute connections, use of utility nodes, etc.)
  • If appropriate, include a screenshot of the hypergraph (optional).
  • Include the final 640x480 renders (perhaps as links from smaller thumbnails).

Submission:
Submit the following files to your folder within the class workspace/project2 directory:

  • A 640x480 image file for each shader
  • The web process page organized in a subdirectory
  • The maya scene file(s) for your shaders with dependent files included (sourceimages directory, etc.)