| Building
Virtual Environments Arts Col 762, 5 credits TR 1:30-3:18 |
Professor Alan Price aprice@accad.osu.edu office hours: TR 3:30-5:00 by appointment |
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Course Syllabus |
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[01] T 01.03 - R
01.05 Alternative
Display methods - Immersive and
Augmented display systems Examples:
(input devices, physics, post-processing, lightmapping, networking) To be done by T 01.10: online reading: Virtual Environments, Scott Fisher , Read the basics page on Learning the Interface, Watch all of the tutorial videos |
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[02] T 01.10 - R
01.12 Scripting
examples: Scripting
Tutorial PDF |
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[03] T
01.17 - R 01.19 [04] T 01.24- R 01.26 Proposal presentations The project proposal and presentation should reflect your own research interests. This is the first draft of an ongoing process. You are not expected to have everything figured out. You are expected to have a direction and a developing set of goals that you would like to acheive. Expect group discussion during each presentation to include ideas and solutions that may modify your plans. Some articles from Gamasutra on game level design: Three Inspirations for Creative Level Design Where's the Design in Level Design? Part I Where's the Design in Level Design? Part 2 Point of view World scale / perception |
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[05] T 01.31 - R 02.02 Planning, Prototyping Examples based on project proposals |
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[06]
T 02.07 - R 02.09
Real time rendering Materials and Shaders: Normal Maps: Cube maps on reflective shaders |
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[07]
T 02.14 - R 02.16
Dynamic lighting vs. Pre-lighting: Real time shadows Lightmapping with Beast in Unity Lightmapping with Mental Ray in Maya Lightmapping with Maya texture baking Post-process VFX image effects scripts in Unity Pro Production and progress reports |
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[08] T 02.21 - R 02.23 Working with sound 3D spatial audio Gesture-based input Polhemus Fastrack motion tracker multitouch projection table touchscreen LCD monitor as a multitouch input Production and progress reports |
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[09] T 02.28- R 03.01 Multiuser networking Production and progress reports |
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[10] T 03.06 - R 03.08 Level of Detail concepts Stereo 3D display principals |
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[Final] TBD Presentations |
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