#VRML V2.0 utf8 CosmoWorlds V1.0 Switch { whichChoice -1 choice [ Shape { appearance Appearance { material DEF LargeCubeColor_0 Material { diffuseColor 0.800000 0.000000 0.800000 specularColor 0.250000 0.250000 0.250000 emissiveColor 0.000000 0.000000 0.000000 shininess 1.000000 transparency 0.000000 } } } Shape { geometry DEF LargeCube_0Geo IndexedFaceSet { convex FALSE solid FALSE coord DEF LargeCubeGeoPoints Coordinate { point [ -0.500 -0.500 0.500, 0.500 -0.500 0.500, -0.500 0.500 0.500, 0.500 0.500 0.500, -0.500 0.500 -0.500, 0.500 0.500 -0.500, -0.500 -0.500 -0.500, 0.500 -0.500 -0.500 ] } coordIndex [ 0 1 3 2 -1, 2 3 5 4 -1, 4 5 7 6 -1, 6 7 1 0 -1, 1 7 5 3 -1, 6 0 2 4 -1 ] } } ] } DEF LargeCube Transform { translation -5.000000 0.000000 -5.000000 rotation 0.000000 0.000000 0.000000 0.000691 scale 3.102164 3.102164 3.102164 scaleOrientation 0.0 0.0 1.0 0.0 children Shape { appearance Appearance { material USE LargeCubeColor_0 } geometry USE LargeCube_0Geo } }