#VRML V2.0 utf8 CosmoWorlds V1.0 WorldInfo { title "Light2Box" info "VRML2.0 created with Version 1.3, from Alias|Wavefront Maya 3.0" } NavigationInfo { type [ "EXAMINE" "ANY" ] headlight TRUE speed 1.000000 } Switch { whichChoice -1 choice [ Shape { appearance Appearance { material DEF phong1_0 Material { diffuseColor 0.800000 0.437948 0.257600 specularColor 0.250000 0.250000 0.250000 emissiveColor 0.000000 0.000000 0.000000 shininess 1.000000 transparency 0.000000 } } } Shape { appearance Appearance { material DEF phong2_1 Material { diffuseColor 0.632000 0.113760 0.330816 specularColor 0.250000 0.250000 0.250000 emissiveColor 0.000000 0.000000 0.000000 shininess 1.000000 transparency 0.000000 } } } Shape { geometry DEF pCube1_0Geo IndexedFaceSet { convex FALSE solid FALSE coord DEF pCube1GeoPoints Coordinate { point [ -0.500 -0.500 0.500, 0.500 -0.500 0.500, -0.500 0.500 0.500, 0.500 0.500 0.500, -0.500 0.500 -0.500, 0.425 1.616 -0.500, -0.500 -0.500 -0.500, 0.500 -0.500 -0.500 ] } coordIndex [ 0 1 3 2 -1, 2 3 5 4 -1, 4 5 7 6 -1, 6 7 1 0 -1, 1 7 5 3 -1, 6 0 2 4 -1 ] } } Shape { geometry DEF pCube2_0Geo IndexedFaceSet { convex FALSE solid FALSE coord DEF pCube2GeoPoints Coordinate { point [ -0.500 -0.500 0.500, 0.500 -0.500 0.500, -0.500 0.500 0.500, 0.137 0.111 0.085, -0.500 0.500 -0.500, 0.500 0.500 -0.500, -0.500 -0.500 -0.500, 0.500 -0.500 -0.500 ] } coordIndex [ 0 1 3 2 -1, 2 3 5 4 -1, 4 5 7 6 -1, 6 7 1 0 -1, 1 7 5 3 -1, 6 0 2 4 -1 ] } } ] } Group { children [ DEF Light_0 PointLight { location 0.000000 2.360104 5.188307 color 0.878431 0.749020 0.305882 intensity 0.010000 } DEF persp Viewpoint { position 42.521225 6.345159 -12.676128 orientation -0.052819 0.996087 0.070862 1.864276 fieldOfView 0.950022 description "persp" } DEF persp1 Viewpoint { position 26.854300 21.413509 28.797710 orientation -0.530438 0.821570 0.208945 0.894163 fieldOfView 0.950022 description "persp1" } DEF persp2 Viewpoint { position 35.103733 27.309622 5.559886 orientation -0.352541 0.886033 0.301098 1.534076 fieldOfView 0.950022 description "persp2" } DEF pCube1 Transform { translation 0.000000 0.000000 0.000000 rotation 0.000000 0.000000 0.000000 0.000000 scale 2.510570 2.510570 2.510570 scaleOrientation 0.0 0.0 1.0 0.0 children Shape { appearance Appearance { material USE phong1_0 } geometry USE pCube1_0Geo } } DEF pCube2 Transform { translation -3.260178 0.098081 2.928226 rotation -0.414329 -0.906223 0.084206 0.521254 scale 2.823397 2.823397 2.823397 scaleOrientation 0.0 0.0 1.0 0.0 children Shape { appearance Appearance { material USE phong2_1 } geometry USE pCube2_0Geo } } ] }