Here I have som earlier test of mocap that has little to do with human motion. All of this motion is just an interpretation of two markers in space. One attached to a glove(usually red), the other on a string(usually blue) so I could swing it around. The free floating marker also has velcro on it so I could attach it to the glove when I needed to.

These movies are long (I used the entire length of the mocap take, they are in serious need of compression) and not the best quality (also, the execution of what I'm doing is pretty simple...just a warning). This was an attempt to do some thing fun with mocap, shaders, etc. and hopefully inspire people to take different approaches to motion capture and what it can be used for.

Particles using the motion capture markers as beginning and end points. Really simplistic.

More particle stuff. Interesting and still very simple.

Changing light ramp values. A little more interesting.

Attempt to influence lights, colors, etc with distance between markers.

Influencing different lights with different values. A little too busy for me and too much strobe.

Not a string test, but along the same lines. The use of color values being driven by rotational values. I had to generate a script to basically interpret all of this on every frame and then render that frame and go to the next one. It was a several pass scripts to generate all the rotations, normalize all the data, and then apply the normalized X, Y, and Z rotation values to the the color channels. I found this to be very subtle and not as interesting as I though it would be, but it did give me more insight into how Maya works and some ideas on influencing light and shading with motion captured attributes. The trampoline data is of Kareen Balsam.

Trampoline and colors