A Study in Puppetry and Motion Capture  

 

Puppet 01


Human Distortion (Preliminary Puppet)

Adjusted the Acclaim Marker set to distort features. Crutches were used to distort the arms and an extension from a cap moved the placement of the head out and forward from the chest.

Walk (QuickTime)

Walk (VRML)
Requires Cosmo Plug-in
Thanks to Matt Lewis

Puppet 02



Bird

Application of Methodology

Methodology: four markers always on the hips of the actor, all other markers must be on the armature.

Goal: to create a functional approach to puppet construction that can be utilized by OSU's Theatre Department Actors.

Rapid Visualization: actor can enter the lab without any puppet-building experience and produce a viable product in a short amount of time

Unifying Design Element: only four markers can directly touch the actor's body--(hips)

Supplies:
1. Flexible Foam Pool Noodles
2. Duct Tape and Scissors
3. Fabric Strips (for securing rig to body)

Final Film
Accepted into SIGGRAPH Sketches 2002
Sound Design by Katie Whitlock
Final Film Stills

Hey! It's Charlotte at SIGGRAPH

Shake (VRML)
Requires Cosmo Plug-in
Thanks to Matt Lewis

Raw Data 01 (QuickTime)
Raw Data 02 (QuickTime)
Raw Data 03 (QuickTime)

Capture Session Video (QuickTime)
Capture Session Stills

C3D MAYA (QuickTime)