modeling
with Jeff Hayes!
original image views

drafted by Cam Hood. this image was to be the orthgraphic plan for our 3d character. as in most drawings, not all of the heights and widths line up perfectly, it is a good exercise to find the best solution that matches the drawing as best as possible, and looks good as well.
NURBS attaching
head
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| original | after attaching |
the work flow for the NURBS surfaces was to create a patch for each part of the body and then stitch or attach them together. attaching the NURBS surfaces is a challenge because the number and placement of spans need to match on both pieces. the rebuild surfaces tool is very useful in this process, but sometimes more control is needed and so the process must be done manually. as seen above, I had to move the spans on the head so that they matched up to the nose before I could attach them.
hand
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| first attempt | after attaching and reworking |
for the hands, the thumb needed to be split in order to attach it to the palm, which also needed to be split.
arms
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| back | front |
the arms needed to be split along with the front and back of the torso. In order to attach them to the torso, the torso needed also to be split under the armpit and above the shoulder.
NURBS final model
wire frame

raster



while some of my surfaces were not stitched, Jeff Hayes showed us that in the final model, if converted to subdivs, the vertices could be snapped together.
Smooth Proxy model
wire frame




raster




this is the first attempt at using smooth proxy.
Combiningl NURBS --> Polygonal model
wire frame


raster



The combined model is made of both parts from the NURBS--> Poly surfaces and the Proxy model to see what combinations I could develope. As seen in the turntable though, there are problems with the normals.
Final polygonal model
wire frame

raster



accessories

this model was completed with the smooth proxy. that way, I had low res and high res models that matched for texturing and rigging.