animation
A week with Cam Hood!
first try at a pre-CamHood walk cycle (moving in space on Martin Costello's rig and mesh)
these cycles were completed before instruction on the mechanics of a walk cycle from Cam Hood. durring his stay here, he showed us the 33-frame walk cycle where the feet move in place and the translation happend on the mass node. once the 33-frame cycles is complete, where the 1st and 33rd frame are the same, showing frame 1-32 on a loop will make a seamless cycle. we were taught that we should only have keys on odd frames because of the ease of finding a mid point between two odd numbers, and that it is helpful to stay consistantly on either the even or odds.
new try at a post-CamHood walk cycle (in place on Martin Costello's rig and mesh)
raster front raster side raster persp
playblast front playblast side playblast persp
here, the feet move in place and are on a pre-infinity and post-infinity loop.
new try at a post-CamHood walk cycle (moving in space on my rig)
raster side this view is interesting because it tests whether or not the walk can be read from behind a wall
playblast front playblast side playblast persp
the mass node moves forward on the translate Z channel at a rate of 2 times the forward z channel translation of one step multiplied by the number of steps taken. in this case, the character's foot moves 1.8 forward progress in eaach stationary step before sliding back. so, if 10 steps are taken, the equation is 10*(1.8*2)= translate Z. this gave the rough estimate, and then the distance needs to be tweaked slightly by eye.