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Glass phong shader - |
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| Phong
on left, Blinn on right phong characteristics... -thinner highlights -appears glossier -flickering -longer rendering time -can't control transparency -appears less transparent -appears more solid, than hollow |
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samplerInfo2
is
mapped to Transparency blendColors2
utility is mapped to Color |
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Common
Material Attributes |
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| Specular
Shading Attributes Roughness is decreased to ~0.09 Highlight SIze is increased to 1.000 Specular Color is set to White Reflectivity is decreased ((0.20328) The range of reflection is 0 (no reflection) to 1 (clear reflection) |
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