Glass phong shader -

Phong on left, Blinn on right
phong characteristics...

-thinner highlights
-appears glossier
-flickering

-longer rendering time
-can't control transparency
-appears less transparent
-appears more solid, than hollow

samplerInfo2 is mapped to Transparency
-sampler --> phong, output facing ratio, input color RGB

-sampler --> blendColor, output facing ratio, input blender

blendColors2 utility is mapped to Color
-blendColor --> phong, output RGB, input color RGB
-2 colors blended together

Common Material Attributes

Diffuse is increased to 1.000
Translucence is increased to 16.000

Specular Shading Attributes

Roughness is decreased to ~0.09
Highlight SIze is increased to 1.000
Specular Color is set to White
Reflectivity is decreased ((0.20328)

The range of reflection is 0 (no reflection)
to 1 (clear reflection)

images