The fourth phase incorporates aspects from all the previous projects but introduces a real-time component to the visualizations. Instead of creating a musical analysis and then rendering a movie to accompany the piece, the animation is generated in real-time based on microphone inputs and the live musical performance.
The computer’s high-speed generative capabilities are
combined with the artist’s conceptual sensibilites through
a hierarchical system of controls.
The artist can respond to larger thematic and stylistic
changes in the music while the computer manages
detailed audio analysis and generates the visual forms in
the 3D animation.
The resulting scenario demonstrates the artist as a visual
contributing member to the music ensemble, and the
computer’s role serves as a visual instrument for the artist.
I intend to continue exploring this research and generate 3D animations with live musical performances. In some sense, I am trying to automate Disney's Fantasia for a live musical performance.