Character Rigging Tutorial.
-indirect binding method
By Matt Derksen
01.31.03


The Following Outline will be dealing with the rigging of a humanoid character, via an indirect binding, using lattices. It is meant for intermediate to advanced MAYA users. Many of the techniques that will be described can, however, be put into action using any higher end 3D application. Links to images and movies will be used to help demonstrate any ideas or technical instructions. The example character was created using basic polygon modeling and subdivision surfaces and then converted back to polygons to be rigged. This technique can be used on a NURBS models as well.


Sections:
1.Character Modeling with deformation in mind
2.Creating a skeletal structure
3.Getting ready to deform.
4.Setting up lattice/weighting (the most important   part).
5.Check extreme positions.
6.FK/IK arm setup.
7.The Reverse Foot.
8.Smooth with proxy.
9.Fake Muscle setup.
10.Bone driven textures.
11.Making you muscle dynamic. (almost dun)