| The
Following Outline will be dealing with the rigging of a humanoid character,
via an indirect binding, using lattices. It is meant for intermediate
to advanced MAYA users. Many of the techniques that will be described
can, however, be put into action using any higher end 3D application.
Links to images and movies will be used to help demonstrate any ideas
or technical instructions. The example character was created using
basic polygon modeling and subdivision surfaces and then converted
back to polygons to be rigged. This technique can be used on a NURBS
models as well. |