Assignment 4/ part 1: surface study.

3d Modeler: Houdini

Renderer: BMRT

Shader: Plastic

Scene Description: 2 objects/4 lights

 

 

 

Image 1: Maximum Specularity

Image 2

Image 3

Image 4

Image 5: Midpoint

Image 6

Image 7

Image 8

Image 9: Maximum Diffuse Reflection/Roughness