Assignment 4/ part 1: surface study.
3d Modeler:
Houdini
Renderer:
BMRT
Shader:
Plastic
Scene Description: 2 objects/4 lights
Image 1: Maximum Specularity
Image 2
Image 3
Image 4
Image 5: Midpoint
Image 6
Image 7
Image 8
Image 9: Maximum Diffuse Reflection/Roughness