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Initial Renderman - gradients, blends, and beginning texture maps. |
Horizon shader
[various parameters below]
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top - desert bottom - firesky
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top - artic bottom - morning
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top - sunset bottom - greenhouse
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A simple spline function was used to create a linear blend on the t axis that best fits a location.
Corner Wash Shader
["cornwash"- various parameter below]
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top - colorwheel bottom - ian |
top - warm
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top - cool bottom - bunny |
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Notes These images were produced using the three "mix" in renderman. The simple plastic illumination model was added. |
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Imatte Shader
[the texture maps and the shader]
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The top image was produced by compositing the "sticker"
over the blue background.
The image in the center is to represent the alpha. These were repeated in a
3 by 3 square.
The simple plastic illumination model was added.
This is not a "massive attack" reference.