Digital lighting - Project 5

Initial Renderman - gradients, blends, and beginning texture maps.

Horizon shader
[various parameters below]

 

top - desert

bottom - firesky

 

 

top - artic

bottom - morning

 

 

top - sunset

bottom - greenhouse

 

A simple spline function was used to create a linear blend on the t axis that best fits a location.

 


 

Corner Wash Shader
["cornwash"- various parameter below]

top - colorwheel

bottom - ian

top - warm

top - cool

bottom - bunny

Notes

These images were produced using the three "mix" in renderman. The simple plastic illumination model was added.


 

Imatte Shader
[the texture maps and the shader]

   

The top image was produced by compositing the "sticker" over the blue background.
The image in the center is to represent the alpha. These were repeated in a 3 by 3 square.
The simple plastic illumination model was added.

This is not a "massive attack" reference.