##RenderMan RIB # set your frame resolution here: Format 200 200 1 # use first one for screen display, second line to write to a file #Display "frame" "framebuffer" "rgba" Display "file.tif" "file" "rgba" Projection "perspective" "fov" [45] Scale -1 1 1 Rotate 0 0 0 1 Rotate 0 1 0 0 Rotate 180 0 1 0 Translate 0 0 -2.45 WorldBegin LightSource "distantlight" 2 "intensity" [1] "lightcolor" [1 1 1] "from" [0 0 10] "to" [0 0 0] # call your surface shader here: #Surface "plastic" Surface "cross" Patch "bilinear" "P" [-1 1 0 1 1 0 -1 -1 0 1 -1 0] WorldEnd