Sleep Deprivation Chamber
Work Page - Matthew Lewis

Interactive Video:

  • Sleep Dep Links:

  • Hardware System Diagram
  • Video Sequencing System Diagram

  • Technical Examples:
    • virtual 3d theater for training and visualization (Carrie)
    • multiple alpha layers looping at different rates (So Yeon)
    • user interface design (Fran)
    • Dripping blood writing (Jon)
    • Earth writing (Jon)
    • Envronmental Triggers: (Marlon)
      • sound triggers animation
      • camera motion detection triggers animation
      • midi sensor triggers animation (waiting for equip)
    • store frozen audience from video when comp fire and writing (since can't comp audience and writing and insert fire between...)
      • live audience feed from both cameras
      • writing (style?) over freeze-framed fire + live audience layers
      • live audience goes high contrast, then writing "falls into" fire
      • writing wiped away by drifting/exploding smoke
    • test dual firewire inputs blended
    • network control: one machine triggers/controls another (w/MIDI)
    • image spreads across multiple screens on cue (w/MIDI)
    • random clips on random screens for random durations
    • record/store/process/replay video: suzanne's desk, audience (?)
    • fingerprint writing (still needed?)
    • writing interacts with blood layer (still needed?)
    • multiscreen speed/reverse/random control (needed?)

  • Matt Tasks:
    • need to know what writing over fire looks like
    • does sep firewire card in tower mean two firewire channels at once?
    • investigate whether OTHER dazzle is better
    • shopping list to Mark
    • ask Jim/Mark for the writing PC
    • create simple patch page - add / document what I've got
    • scene3 video layout: what goes where when? (KT)
    • create resources page: theater - 2 imacs + 1.7ghz PC from Jim Knapp (get specs) note our machines: laptop/iLamp/G3/DV/pb
    • send URL with links to Matt Feeman for meeting

  • Wish list:
    • live/processed video of audience "hidden" as they enter
    • extract moving foreground from prior captured background
    • interactive particle systems: "moths to the flame" (actor/light)
    • fade multiple video layers in and out
    • actor profile extraction: teddy's shadow
    • video flies into particles (teddy's shadow flies into smoke (ash))
    • turbulent procedural cloud/smoke animation (renderman shader)
    • actor motion tracking controls an effect parameter
    • side/angle 3D projection demo
    • wearable wireless for audience/actor cams?
    • interactive morph between 3D objects
    • face tracking
    • project live shadow, modify it
    • get/process/use digital copy of script (animated text)
    • poser hands

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