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Interactive Video:
- Sleep Dep Links:
- Hardware System Diagram
- Video Sequencing System Diagram
- Technical Examples:
- virtual 3d theater for training and visualization (Carrie)
- multiple alpha layers looping at different rates (So Yeon)
- user interface design (Fran)
- Dripping blood writing (Jon)
- Earth writing (Jon)
- Envronmental Triggers: (Marlon)
- sound triggers animation
- camera motion detection triggers animation
- midi sensor triggers animation (waiting for equip)
- store frozen audience from video when comp fire and writing (since
can't comp audience and writing and insert fire between...)
- live audience feed from both cameras
- writing (style?) over freeze-framed fire + live audience layers
- live audience goes high contrast, then writing "falls into" fire
- writing wiped away by drifting/exploding smoke
- test dual firewire inputs blended
- network control: one machine triggers/controls another (w/MIDI)
- image spreads across multiple screens on cue (w/MIDI)
- random clips on random screens for random durations
- record/store/process/replay video: suzanne's desk, audience (?)
- fingerprint writing (still needed?)
- writing interacts with blood layer (still needed?)
- multiscreen speed/reverse/random control (needed?)
- Matt Tasks:
- need to know what writing over fire looks like
- does sep firewire card in tower mean two firewire channels at once?
- investigate whether OTHER dazzle is better
- shopping list to Mark
- ask Jim/Mark for the writing PC
- create simple patch page - add / document what I've got
- scene3 video layout: what goes where when? (KT)
- create resources page:
theater - 2 imacs + 1.7ghz PC from Jim Knapp (get specs)
note our machines: laptop/iLamp/G3/DV/pb
- send URL with links to Matt Feeman for meeting
- Wish list:
- live/processed video of audience "hidden" as they enter
- extract moving foreground from prior captured background
- interactive particle systems: "moths to the flame" (actor/light)
- fade multiple video layers in and out
- actor profile extraction: teddy's shadow
- video flies into particles (teddy's shadow flies into smoke (ash))
- turbulent procedural cloud/smoke animation (renderman shader)
- actor motion tracking controls an effect parameter
- side/angle 3D projection demo
- wearable wireless for audience/actor cams?
- interactive morph between 3D objects
- face tracking
- project live shadow, modify it
- get/process/use digital copy of script (animated text)
- poser hands
(back to main Sleep Dep page)
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