^ Week 01, Thursday
design documents
- convey stylistic approach
- narrative: set the scene, describe the goal, give character personalities & environment moods
- art: character & environment sketches—concept art
- sound: UI cue samples, musical themes, foley effects collections
- define aspects of game play
- goals
- challenges / oponents
- rules
- scoring
- web-based; see space crack
- other readings:
▶ present & critique proposals
presenter
- 5 minutes or less with Q&A
- describe yourself: background, experience, interests in games
- pitch your proposal(s)
audience
- ask questions to explore and understand the ideas as they're presented--you will be selecting one later
- take notes on your favorite ideas
assemble teams
- receive assignments
- discuss favorites
select game proposals
round 1
- every team gives their top 3
- refine / combine / change
round 2
- every team removes 1
- refine / combine / change
round 3
- every team makes final choice
- refine / combine / change
- rewrite updated game proposal on wiki page