Each team will present their third game release.
The third drop should be fully exercising the game engine. Application of the testing strategy should start to reveal hotspots, bugs and other problem areas. Teams will present test data along with game progress.
Music and art should also be maturing, and the task and asset lists should be approximately 30% complete.
100 progress is on track and meaningful testing is providing useful data. 80 progress is somewhat behind schedule and/or little to no testing has happened yet. 60 progress is dangerously behind schedule.