| //======================================= // Martin Voshell // tasks 1-2 // Q-Bert luv //======================================= //setup global canvas setBackgroundColor(0,0,0); //program is set up to repeatedly call a function that draws a single faux perspective square //setup two while loops to make a "mirrored" board... nested loops would be correct //while loop 1... takes care of left and center var o=0.5; //o is the origin of the new cube var y=0.0; //the y start offset of each cube var incr=0; // counter increment while (incr<4){ //defines the # of rows qube(o,y); //draws center cube qube(o+0.1, y+0.2); //draw to the left and down qube(o-0.1, y+0.2); //draw to the right and down o=(o+0.1); //the trouble line, defines traversal, need it nested to go + and - y=(y+0.2); incr=incr+1; } //while loop 2... takes care of right and center a hack and redundant in the big endian sense var o2=0.5; var y2=0.0; var incr2=0; while (incr2<4){ //defines the # of rows qube(o2+0.1, y2+0.2); //draw to the left and down qube(o2-0.1, y2+0.2); //draw to the right and down o2=(o2-0.1); y2=(y2+0.2); incr2=incr2+1; } //cheating to make it look good... qube(0.5,0.8); //adding character setPenWeight(.06); setPenColor(1.0, .5, .1); drawLine(0.13, .23, .14, .4); //head/body setPenWeight(.5); setPenColor(.9, .5, .1); drawLine(.06, .02, .08, .09); //eyes setPenWeight(.1); setPenColor(1, 1, 1); drawLine(.07, .02, .05, .04); setPenWeight(.1); setPenColor(1, 1, 1); drawLine(.12, .02, .12, .04); setPenWeight(.05); setPenColor(0, 0, 0); drawLine(.07, .03, .07, .04); setPenWeight(.05); setPenColor(0, 0, 0); drawLine(.12, .03, .12, .04); //nose setPenWeight(.15); setPenColor(1, .4, .1); drawLine(.1, .1, .19, .12); setPenColor(0, 0, 0); setPenWeight(.12); drawLine(.19, .12, .19, .121); //feet setPenWeight(.06); setPenColor(.9, .5, .1); drawLine(.06, .23, .07, .4); stop(); //the allegorical cube // all coords are relative from the input allowing "Easy" placement function qube(origin, ystart){ //top of fake cube setPenColor(.9, .5, .1); setPenWeight(0.01); drawLine(origin, ystart, origin-0.1,ystart+0.1); // center -> left drawLine(origin, ystart, origin+0.1, ystart+0.1); // center -> right drawline(origin-0.1, ystart+0.1, origin, ystart+2*0.1); // bottom left -> center drawline(origin+0.1, ystart+0.1, origin, ystart+2*0.1); // bottom right -> center //lowers of fake cube setPenColor(.6, .5, .1); setPenWeight(0.01); drawline(origin-0.1, (ystart+0.1)+0.1, origin, (ystart+0.1)+2*0.1); // left -> center drawline(origin+0.1, (ystart+0.1)+0.1, origin, (ystart+0.1)+2*0.1); // right -> center //drop 3 legs setPenColor(.6, .5, .1); setPenWeight(0.01); drawLine(origin-0.1, ystart+0.1, origin-0.1, (ystart+0.1)+0.1); // left drawLine(origin, (ystart+0.1)+0.1, origin, (ystart+0.1)+2*0.1); // middle drawLine(origin+0.1, ystart+0.1, origin+0.1, (ystart+0.1)+0.1); // right } |
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