| shana mckay burns | programming
concepts for artists |
autumn
'04 |
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| final task-educational tool |
| proposal | |
| I will be creating a prototype of an interactive educational tool for animation students to use during their design process. The kit will focus on the design of the settings and backgrounds of the animation and how they relate to the story. (Costume and lighting design may be added later.) The students will read a specified script before using the tool. They will be responding to this script when answering questions and performing tasks. |
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| The main “canvas” will be a view of an empty room, or environment. The students will have a “prop room” from which to select props, set dressing and architecture for the story. The props will be 2-D images. In some cases there will be multiple versions of the same prop that may reflect the prop’s historical period, or some other quality. Here the student will have to make a choice between the different versions of these objects. The idea is to get the students to think about why they are choosing certain objects for the setting. | |
| Each of the props will have a specific category of design linked to it. (These categories will be the five levels of design intensity, discussed in my thesis white paper, Set Design and its Influence on Narrative in 3-D Computer Animation, and in the book, Sets in Motion, by Charles and Mirella Affron.) As the props are dropped onto the canvas, the category identifications will be tabulated and displayed at the conclusion of the exercise. (The design categories can then be discussed and evaluated further in terms of their relationship to the narrative and the choices made by the student.) | |
| links to work in progress | |
| simple drag and drop -11.30.04 | |
| add tabs and count -12.02.04 | |
| expand contents and graph -12.07.04 | |
| final presentation -12.09.04 | |
| link to final fla | |