| course info |
|
topics list objectives methodology grading policy accommodations syllabus (pdf) |
| texts (optional) |
|
Snow Crash VRML 2.0 Sourcebook Trigonometry Demystified |
| resources |
| VRML Reference |
| examples |
| links |
| lectures | |||
| t.01: | class overview | r.02: | intro to vrml |
| t.03: | composition | r.04: | surfaces, sound |
| t.05: | complex models | r.06: | textures |
| t.07: | exporting vrml | r.08: | protos |
| t.09: | interactivity, animation | r.10: | environments |
| t.11: | characters, navigation | r.12: | game demos |
| t.13: | intro to scripting | r.14: | state & logic |
| t.15: | the Browser object, procedural modeling | r.16: | user input |
| t.17: | advanced topics | r.18: | work day |
| t.19: | work day | r.20: | visualization lab tour (5:00pm) |
| t.21: | help day | r.22: | presentations |
| tasks | |
| 01: | vrml warm-up |
| 02: | still life sketch |
| 03: | hand-built model |
| 04: | finished still life |
| 05: | navigable environment |
| 06: | script-driven scene |
| F: | final project |
| winter quarter, 2005 | ||
| instructor: | peter gerstmann | |
| lectures: | TR 05:00 - 07:00 pm | |
| office hours: | TR 04:00 - 05:00 pm | |
| location: | 1224 kinnear, rm 250 (fishbowl) | |