#VRML V2.0 utf8 CosmoWorlds V1.0 WorldInfo { title "recog" info "VRML2.0 created with Version 1.3, from Alias|Wavefront Maya 4.0.2" } NavigationInfo { type [ "EXAMINE" "ANY" ] headlight TRUE speed 1.000000 } Switch { whichChoice -1 choice [ Shape { appearance Appearance { material DEF lambert1_0 Material { diffuseColor 0.400000 0.400000 0.400000 specularColor 0.000000 0.000000 0.000000 emissiveColor 0.000000 0.000000 0.000000 shininess 0.000000 transparency 0.000000 } } } Shape { geometry DEF pCube1_0Geo IndexedFaceSet { convex FALSE solid FALSE coord DEF pCube1GeoPoints Coordinate { point [ -0.329 1.947 0.255, 0.329 1.947 0.255, -0.329 2.695 0.255, 0.329 2.695 0.255, -0.500 2.974 -0.500, 0.500 2.974 -0.500, -0.500 1.974 -0.500, 0.500 1.974 -0.500, -0.500 2.974 -1.263, 0.500 2.974 -1.263, 0.500 1.974 -1.263, -0.500 1.974 -1.263, -0.329 2.743 -2.016, 0.329 2.743 -2.016, 0.329 1.947 -2.016, -0.329 1.947 -2.016, -0.319 3.352 -0.638, 0.319 3.352 -0.638, 0.319 3.352 -1.125, -0.319 3.352 -1.125, -0.500 0.356 -0.558, 0.500 0.356 -0.558, 0.329 0.329 0.198, -0.329 0.329 0.198, -0.500 0.356 -1.205, 0.500 0.356 -1.205, -0.329 0.329 -1.958, 0.329 0.329 -1.958, -0.621 0.011 -0.495, 0.621 0.011 -0.495, 0.409 -0.023 0.443, -0.409 -0.023 0.443, -0.621 0.011 -1.268, 0.621 0.011 -1.268, -0.409 -0.023 -2.203, 0.409 -0.023 -2.203 ] } coordIndex [ 0 1 3 2 -1, 2 3 5 4 -1, 12 13 14 15 -1, 28 29 30 31 -1, 1 7 5 3 -1, 6 0 2 4 -1, 16 17 18 19 -1, 5 7 10 9 -1, 7 6 11 10 -1, 6 4 8 11 -1, 8 9 13 12 -1, 9 10 14 13 -1, 33 32 34 35 -1, 11 8 12 15 -1, 4 5 17 16 -1, 5 9 18 17 -1, 9 8 19 18 -1, 8 4 16 19 -1, 6 7 21 20 -1, 7 1 22 21 -1, 1 0 23 22 -1, 0 6 20 23 -1, 10 11 24 25 -1, 11 15 26 24 -1, 15 14 27 26 -1, 14 10 25 27 -1, 20 21 29 28 -1, 21 22 30 29 -1, 22 23 31 30 -1, 23 20 28 31 -1, 25 24 32 33 -1, 24 26 34 32 -1, 26 27 35 34 -1, 27 25 33 35 -1 ] } } ] } Group { children [ DEF persp Viewpoint { position 3.002668 1.754820 -2.383212 orientation -0.037932 0.997449 0.060468 2.023390 fieldOfView 0.950022 description "persp" } DEF pCube1 Transform { translation 0.000000 0.000000 0.000000 rotation 0.000000 0.000000 0.000000 0.000000 scale 1.000000 1.000000 1.000000 scaleOrientation 0.0 0.0 1.0 0.0 children Shape { appearance Appearance { material USE lambert1_0 } geometry USE pCube1_0Geo } } ] }