tiled rings shader

128x128 procedural texture

you can create your own procedural textures by using a Script to create an SFimage for a PixelTexture, and there are lots of renderman shaders to get ideas from. the general technique is to define a function that can be evaluated at every pixel to determine a color for that pixel.

reload this page to see different numbers of rings appear on the texture. procedural = parameters = dynamic!
[wrl]