Java(tm) is an object-oriented,
platform-independent, multi-threaded, general-purpose programming environment
developed at Sun Microsystems, Inc.
See [JAVA] for a full description of the
Java programming language. This appendix describes the Java bindings
of VRML to the Script node.
design note
This appendix was initially spearheaded by Chris Marrin and Chee
Yu, and was enhanced and evolved by Kouichi Matsuda, Hiroyuki Sugino,
Ben Wing, and a variety of contributors on the vrml-java email
list.
The url field of the Script node contains the URL of a file
containing the Java bytecode, for example:
Script {
url "http://foo.co.jp/Example.class"
eventIn SFBool start
}
See "References" for the definition
of URL.
The file extension for Java bytecode is .class.
The MIME type for Java bytecode is defined as follows:
application/x-java
Events to the Script node are passed to the corresponding Java method
(processEvents() or processEvent())
in the script. The script is specified in the url field of the
Script node.
For a Java bytecode file specified in the url field, the following
three conditions hold:
- it shall contain the class definition whose name is exactly the
same as the body of the file name
- it shall be a subclass of the Script class (see "B.9.2.3 vrml.node Package")
- it shall be declared as a "public" class
For example, the following Script node has one eventIn whose name
is start.
Script {
url "http://foo.co.jp/Example1.class"
eventIn SFBool start
}
This node points to the script file Example1.class. Its source (Example1.java)
looks like this:
import vrml.*;
import vrml.field.*;
import vrml.node.*;
public class Example1 extends Script {
...
// This method is called when any event is received
public void processEvent(Event e){
// ... perform some operation ...
}
}
In the above example, when the start eventIn is sent the processEvent()
method receives the eventIn and is executed.
When a Script node receives an eventIn, a processEvent() or processEvents()
method in the file specified in the url field of the Script node is
called, which receives the eventIn as a Java object (Event object, see
"B.4.3 processEvents() and processEvent() methods").
The Event object has three fields of information associated with it:
name, value, and timestamp, whose values are passed by the eventIn.
These can be retrieved using the corresponding method on the Event object.
public class Event implements Cloneable {
public String getName();
public ConstField getValue();
public double getTimeStamp();
// other methods ...
}
Suppose that the eventIn type is SFXXX and eventIn name is eventInYYY,
then
- getName() shall return the string "eventInYYY "
- getValue() shall return ConstField containing the value of the
eventIn
- getTimeStamp() shall return a double (in seconds) containing the
timestamp when the eventIn occurred (see "2.11 Time")
In the example below, the eventIn name is start and the eventIn
value is cast to ConstSFBool. Also, the timestamp for the time when
the eventIn occurred is available as a double. These are passed as an
Event object to the processEvent() method:
public void processEvent(Event e){
if(e.getName().equals("start")){
ConstSFBool v = (ConstSFBool)e.getValue();
if(v.getValue()==true){
// ... perform some operation with e.getTimeStamp()...
}
}
}
Authors can define a processEvents() method within a class that is
called when the script receives some set of events. The prototype of
the processEvents() method is public void processEvents(int
count, Event events[]);
count indicates the number of events delivered. events
is the array of events delivered. Its default behavior is to iterate
over each event, calling processEvent() on each one as follows:
public void processEvents(int count, Event events[])
{
for (int i = 0; i < count; i++){
processEvent(events[i]);
}
}
Although authors might change this operation by giving a user-defined
processEvents() method, in most cases, they only change the processEvent()
method and the eventsProcessed() method as described below.
When multiple eventIns are routed from a single node to a single Script
node and eventIns which have the same timestamp are received, processEvents()
receives multiple events as an event array. Otherwise, each incoming
event invokes separate processEvents().
For example, the processEvents() method receives two events in the
following case, when the TouchSensor is activated:
Transform {
children [
DEF TS TouchSensor {}
Shape { geometry Cone {} }
]
}
DEF SC Script {
url "Example.class"
eventIn SFBool isActive
eventIn SFTime touchTime
}
ROUTE TS.isActive TO SC.isActive
ROUTE TS.touchTime TO SC.touchTime
Authors can define a processEvent() method within a class. The prototype
of the processEvent() is public void processEvent(Event event);
Its default behavior is no operation.
Authors may define an eventsProcessed() method within a class that
is called after some set of events has been received. This allows Script
nodes that do not rely on the ordering of events received to generate
fewer events than an equivalent Script node that generates events whenever
events are received (see "B.4.3.1 processEvents()").
The eventsProcessed() method is called after every invocation of processEvents().
The prototype of the eventsProcessed() method is public void
eventsProcessed();
Its default behavior is no operation.
Authors may define a shutdown() method within the Script class that
is called when the corresponding Script node is deleted or the world
containing the Script node is unloaded or replaced by another world
(see "2.12.3 Initialize() and shutdown()").
The prototype of the shutdown() method is public void shutdown();
Its default behavior is no operation.
Authors may define an initialize() method within the Script class
that is called before the browser presents the world to
the user and before any events are processed by any nodes
in the same VRML file as the Script node containing this script (see "2.12.3 Initialize() and shutdown()").
The various methods of the Script class such as getEventIn(), getEventOut(),
getExposedField(), and getField() are not guaranteed to return correct
values before the initialize() method has been executed. The initialize()
method is called once during the life of the Script object.
The prototype of the initialize() method is public void initialize();
Its default behavior is no operation. See Example2.java
in B.5.1 for an example of a user-specified initialize() method.
The fields, eventIns, and eventOuts of a Script node are accessible
from its corresponding Script class. Each field defined in the Script
node is available to the Script class by using its name. Its value can
be read-from or written-into. This value is persistent across function
calls. EventOuts defined in the Script node can be read. EventIns defined
in the Script node can be written to.
Accessing the fields of the Script node can be done by using the following
three types of Script class methods:
- Field getField(String fieldName)
is the method to get the reference to the Script node's field whose
name is fieldName. The return value can be converted to the
appropriate subclass of the Field class, (see "B.6.2 Field class and ConstField class").
- Field getEventOut(String eventOutName)
is the method to get the reference to the Script node's eventOut whose
name is eventOutName. The return value can be converted to
the appropriate subclass of the Field class, (see "B.6.2 Field class and ConstField class").
- Field getEventIn(String eventInName)
is the method to get the reference to the Script node's eventIn whose
name is eventInName. The return value can be converted to the
appropriate subclass of the Field class, (see "B.6.2 Field class and ConstField class").
EventIn is a write-only field. When the getValue() method is invoked
on a Field object obtained by the getEventIn() method, the return
value is unspecified.
When the setValue(), set1Value(), addValue(), insertValue(), delete()
or clear() methods are invoked on a Field object obtained by the getField()
method, the new value is stored in the corresponding VRML node's field
(see also "B.6.2 Field class and ConstField class"
and "B.6.3 Array handling").
In the case of the set1Value(), addValue(), insertValue() or delete()
methods, essentially all elements of the VRML node's field are retrieved,
then the value specified as an argument is set, added, inserted, deleted
(as appropriate) to/from the elements, and then stored as the elements
in the corresponding VRML node's field. In the case of the clear() method,
all elements of a VRML node's field are cleared (see the
definition of the clear() method).
When the setValue(), set1Value(), addValue(), insertValue(), delete()
or clear() methods are invoked on a Field object obtained by the getEventOut()
method, the call generates an eventOut in the VRML scene (see also "B.6.2 Field class and ConstField class"
and "B.6.3 Array handling").
The effect of this eventOut is specified by the associated Route(s)
in the VRML scene. In the case of the set1Value(), addValue(), insertValue()
or delete() methods, essentially all elements of the VRML node's eventOut
are retrieved, then the value specified as an argument is set, added,
inserted or deleted (as appropriate) to/from the elements, then stored
as the elements in the corresponding VRML node's eventOut, and then
the eventOut is sent. In the case of the clear() method, all elements
of VRML node's eventOut are cleared and an eventOut with zero elements
is sent (see the definition of the clear() method).
When the setValue() or clear() methods are invoked on a Field object
obtained by the getEventIn() method, the call generates an eventIn
to the Script node. When the set1Value(), addValue(), insertValue()
or delete() methods are invoked on a Field object obtained by the getEventIn()
method, the exception (InvalidFieldChangeException) is thrown.
For example, the following Script node (Example2) defines an eventIn
start, a field state, and an eventOut on. The method
initialize() is invoked before any events are received, and the method
processEvent() is invoked when start receives an event:
Script {
url "Example2.class"
eventIn SFBool start
field SFBool state TRUE
eventOut SFBool on
}
Example2.java:
// Example2 toggles a persistent field variable "state" in the VRML
// Script node each time an eventIn "start" is received, then sets
// eventOut "on" equal to the value of "state"
import vrml.*;
import vrml.field.*;
import vrml.node.*;
public class Example2 extends Script {
private SFBool state; // field
private SFBool on; // eventOut
public void initialize(){
state = (SFBool) getField("state");
on = (SFBool) getEventOut("on");
}
public void processEvent(Event e){
if(state.getValue()==true){
on.setValue(false); // set false to eventOut 'on'
state.setValue(false);
}
else {
on.setValue(true); // set true to eventOut 'on'
state.setValue(true);
}
}
}
If a script program has an access to a node, then any eventIn, eventOut
or exposedField of that node is accessible by using the getEventIn(),
getEventOut() or getExposedField() method defined in the node's class
(see "B.6.4 Node class").
The typical way for a Script node to have an access to another VRML
node is to have an SFNode field which provides a reference to the other
node. The following Example3 shows how this is done:
DEF SomeNode Transform {}
Script {
field SFNode node USE SomeNode # SomeNode is a Transform node
eventIn SFVec3f pos # new value to be inserted in
# SomeNode's translation field
url "Example3.class"
}
Example3.java:
import vrml.*;
import vrml.field.*;
import vrml.node.*;
public class Example3 extends Script {
private SFNode node; // field
private SFVec3f trans; // translation field captured from remote
// Transform node
public void initialize(){
node = (SFNode) getField("node");
}
public void processEvent(Event e){
// get the reference to the 'translation' field of the Transform node
trans = (SFVec3f)((Node) node.getValue()).getExposedField("translation");
// reset translation to value given in Event e, which is eventIn pos
// in the VRML Script node.
trans.setValue((ConstSFVec3f)e.getValue());
}
}
Assume that the thread which executes processEvent() (or processEvents())
is called 'main' thread and any other thread, except for the 'main'
thread, is called 'sub' thread. Sending eventOuts/eventIns in the 'main'
thread follows the model described in "2.10.3 Execution model"
and sending eventOuts/eventIns in any 'sub' thread follows the model
described in "2.12.6 Asynchronous scripts."
In the 'main' thread: Calling one of the setValue(), set1Value,
addValue(), insertValue(), clear() or delete() methods on an eventOut/eventIn
sends that event at that time. Calling the methods multiple times during
one execution of the thread still only sends one event which corresponds
to the first call of the method. All other calls are ignored. The event
is assigned the same timestamp as the initial event which caused the
main thread to execute.
In the 'sub' thread: Calling one of the setValue(), set1Value,
addValue(), insertValue(), clear() or delete() method on an eventOut/eventIn
sends that event at that time. Calling the methods multiple times during
one execution of the thread sends one event per call of the method.
The browser assigns the timestamp to the event.
Note: sending eventIns is ordinarily performed by the VRML
scene, not by Java scripts. Exceptions are possible as specified in
paragraph "B.5.1 Accessing fields, eventIns and
eventOuts of the Script."
Java classes for VRML are defined in the packages: vrml, vrml.node
and vrml.field.
The Field class extends Java's
Object class by default; thus, Field has the full functionality
of the Object class, including the getClass()
method. The rest of the package defines a "Const" read-only
class for each VRML field type, with a getValue() method for each class;
and another read/write class for each VRML field type, with both getValue()
and setValue() methods for each class. A getValue() method converts
a VRML type value into a Java type value. A setValue() method converts
a Java type value into a VRML type value and sets it to the VRML field.
Some methods are listed as "throws exception,"
meaning that errors are possible. It may be necessary to write exception
handlers (using Java's catch() method) when those methods are
used. Any method not listed as "throws exception" is guaranteed
to generate no exceptions. Each method that throws an exception includes
a prototype showing which exception(s) can be thrown.
All VRML data types have equivalent classes in Java. The Field class
is the root of all field types.
public abstract class Field implements Cloneable {
// methods
}
This class has two types of subclasses: read-only classes and read/write
classes
- Read-only classes
These classes support the getValue() method. Some classes support
additional convenience methods to get value(s) from the object.
ConstSFBool, ConstSFColor, ConstMFColor, ConstSFFloat, ConstMFFloat, ConstSFImage, ConstSFInt32, ConstMFInt32, ConstSFNode, ConstMFNode, ConstSFRotation, ConstMFRotation, ConstSFString, ConstMFString, ConstSFVec2f, ConstMFVec2f, ConstSFVec3f, ConstMFVec3f, ConstSFTime, ConstMFTime
- Read/write classes
These classes support both getValue() and setValue() methods. If the
class name is prefixed with MF(meaning that it is a multiple
valued field class), the class also supports the set1Value(), addValue()
and insertValue() methods. Some classes support additional convenience
methods to get and set value(s) from the object.
SFBool, SFColor,
MFColor, SFFloat, MFFloat, SFImage, SFInt32, MFInt32, SFNode, MFNode, SFRotation, MFRotation,
SFString, MFString,
SFVec2f, MFVec2f, SFVec3f, MFVec3f, SFTime, MFTime
The VRML Field class and its subclasses have several methods to get
and set value(s): getSize(), getValue(), get1Value(), setValue(), set1Value(),
addValue(), insertValue(), clear(), delete() and toString(). In these
methods, getSize(), get1Value(), set1Value(), addValue(), insertValue(),
clear() and delete() are only available for multiple value field classes
(MF classes).
- getSize()
is the method to return the number of elements of each multiple value
field class (MF class).
- getValue()
is the method to convert a VRML type value into a Java type value
and return it.
- get1Value(int index)
is the method to convert a single VRML type value (index-th
element of an array) and return it as a single Java type value. The
index of the first element is 0. Attempting to get an element beyond
the length of the element array throws an exception (ArrayIndexOutOfBoundsException).
- setValue(value)
is the method to convert a Java type value into a VRML type
value and copy it to the target object.
- set1Value(int index, value)
is the method to convert from a Java type value to a VRML type
value and copy it to the index-th element of the target object.
The index of the first element is 0. Attempting to set an element
beyond the length of the element array throws an exception (ArrayIndexOutOfBoundsException).
- addValue(value)
is the method to convert from a Java type value to a VRML type
value and append it to the target object, thus adding an element.
- insertValue(int index, value)
is the method to convert from a Java type value to a VRML type
value and insert it as a new element at the index-th position,
thus adding an element. The index of the first element is 0. Attempting
to insert the element beyond the length of the element array throws
an exception (ArrayIndexOutOfBoundsException).
- clear()
is the method to clear all elements in the target object so that it
has no more elements in it.
- delete(int index)
is the method to delete the index-th element from the target
object, thus decreasing the length of the element array by one. The
index of the first element is 0. Attempting to delete the element
beyond the length of the element array throws an exception (ArrayIndexOutOfBoundsException).
- toString()
is the method to return a String containing the VRML utf8 encoded
value (or values) of the equivalent of the field. In the case of the
SFNode(ConstSFNode) and MFNode (ConstMFNode),
- SFNode(ConstSFNode): the method returns the VRML utf8
string that, if parsed as the value of an SFNode field, would
produce this node. If the browser is unable to reproduce this
node, the name of the node followed by the open brace and close
brace shall be returned. Additional information may be included
as one or more VRML comment strings.
- MFNode(ConstMFNode): the method returns the VRML utf8
string that, if parsed as the value of a MFNode field, would produce
this array of nodes. If the browser is unable to reproduce this
node, the name of the nodes followed by the open brace and close
brace shall be returned. Additional information may be included
as one or more VRML comment strings
See also "B.5.1 Accessing fields, eventIns and eventOuts of the Script",
"B.6.3 Array handling", "B.6.4 Node class" and "B.9.2.1 vrml Package" for each class' methods
definition.
Some constructors and other methods of the field classes take an array
as an argument.
- A single-dimensional
array
Some constructors and other methods of the following classes take
a single-dimensional array as an argument. The array is treated
as follows:
- ConstSFColor, ConstMFColor, SFColor and MFColor
float colors[]
colors[] consists of a set of three float-values (representing
red, green and blue).
- ConstSFRotation, ConstMFRotation, SFRotation and MFRotation
float rotations[]
rotations[] consists of a set of four float-values (representing
axisX, axisY, axisZ and angle).
- ConstSFVec2f, ConstMFVec2f, SFVec2f and MFVec2f
float vec2s[]
vec2s[] consists of a set of two float-values (representing
x and y).
- ConstSFVec3f, ConstMFVec3f, SFVec3f and MFVec3f
float vec3s[]
vec3s[] consists of a set of three float-values (representing
x, y and z).
- ConstSFImage and SFImage
byte pixels[]
pixels[] consists of 2-dimensional pixel image. The ordering
of the individual components for an individual pixel within
the array of bytes will be as follows:
# Comp. byte[i] byte[i + 1] byte[i + 2] byte[i + 3]
------- ---------- ----------- ----------- -----------
1 intensity1 intensity2 intensity3 intensity4
2 intensity1 alpha1 intensity2 alpha2
3 red1 green1 blue1 red2
4 red1 green1 blue1 alpha1
The order of pixels in the array are to follow that defined
in "4.5 SFImage". byte 0 is pixel 0,
starting from the bottom left corner.
- A single integer and a single-dimensional array
Some constructors and other methods take a single integer value
(called size) and a single-dimensional array as arguments:
for example, MFFloat(int size, float values[]). The size
parameter specifies the number of valid elements in the array -
from 0-th element to (size - 1)-th element - all other values
are ignored. This means that the method may be passed an array of
length size or larger. The same rule
for a single-dimensional array is applied to the valid elements.
- An array of arrays
Some constructors and other methods alternatively take an array
of arrays as an argument. The array is treated as follows:
- ConstMFColor and MFColor
float colors[][]
colors[][] consists of an array of sets of three float-values
(representing red, green and blue).
- ConstMFRotation and MFRotation
float rotations[][]
rotations[][] consists of an array of sets of four float-values
(representing axisX, axisY, axisZ and angle).
- ConstMFVec2f and MFVec2f
float vec2s[][]
vec2s[][] consists of an array of sets of two float-values
(representing x and y).
- ConstMFVec3f and MFVec3f
float vec3s[][]
vec3s[][] consists of an array of sets of three float-values
(representing x, y and z).
The following describes how arrays are interpreted in detail for each
constructor and method.
Suppose NA represents the number of elements in the array specified
as an argument of some constructors and other methods, and NT
represents the number of elements which the target object requires or
has. For example, if the target object is SFColor, it requires exactly
3 float values.
In the following description, suppose SF* represents subclasses of
Field class, ConstSF* represents subclasses of ConstField class, MF*
represents subclasses of MField class and ConstMF* represents subclasses
of ConstMField class.
- A single-dimensional
array
In the following description, if the target object is
- ConstSFColor and SFColor, NT is exactly 3
- ConstMFColor and MFColor, NT is a multiple of 3, and
NA is rounded down to a multiple of 3
- ConstSFRotation and SFRotation, NT is exactly 4
- ConstMFRotation and MFRotation, NT is a multiple of
4, and NA is rounded down to a multiple of 4
- ConstSFVec2f and SFVec2f, NT is exactly 2
- ConstMFVec2f and MFVec2f, NT is a multiple of 2, and
NA is rounded down to a multiple of 2
- ConstSFVec3f and SFVec3f, NT is exactly 3
- ConstMFVec3f and MFVec3f, NT is a multiple of 3, and
NA is rounded down to a multiple of 3
- ConstSFImage and SFImage, NT is exactly width*height*components
(width, height and number of components in
the image, see "4.5 SFImage")
- For ConstSF*
objects and SF* objects
For all constructors and methods which take a single-dimensional
array as an argument, the following rules are applied.
NA shall be larger than or equal to NT. If NA
is larger than NT, the elements from the 0-th to the (NT
- 1)-th element are used and remaining elements are ignored. Otherwise,
an exception(ArrayIndexOutOfBoundsException) is thrown.
For example, when the array is used as an argument of the
setValue() for SFColor, the array shall contain at least 3 float
values. If the array contains more than 3 float values, the
first 3 values are used.
- For ConstMF* objects and MF* objects
- For constructor.
The same rule
for ConstSF* and SF* objects is applied.
For example, when the array is used as an argument of
the constructor for MFColor, the array shall contain at
least 3 float values. If the array contains 3N, 3N +1 or
3N + 2 float values, the first 3N values are used.
- For setValue() method.
If NT is smaller than or equal to NA, NT
is increased to NA and then all elements of the array
are copied into the target object. If NT is larger
than NA, NT is decreased to NA and
then all elements of the array are copied into the target
object.
- For getValue() method.
If NT is smaller than or equal to NA, all
elements of the target object are copied into the first
NT elemets of the array. If NT is larger than
NA, an exception (ArrayIndexOutOfBoundsException)
is thrown.
- For set1Value() method.
The target element (the index-th element) is treated
as an SF* object. So the same rule for ConstSF* and
SF* objects is applied.
- For get1Value() method.
The target element (the index-th element) is treated
as an SF* (or ConstSF*) object. So the same rule for ConstSF* and
SF* objects is applied.
- For addValue() and insertValue() method.
The corresponding SF* object is created using the argument,
and then added to the target object or inserted into the
target object.
- A single integer and a single-dimensional array
For all constructors and methods which take a single integer value
(called size) and a single-dimensional array as arguments;
for example, MFFloat(int size, float values[]), the following rule
is applied.
The size parameter specifies the number of valid elements
in the array from the 0-th element to the (size - 1)-th
element; all other values are ignored. This means that the method
may be passed an array of length size or larger.
The valid elements are copied to a new array and the rules for a single-dimensional
array are applied to the new array for all methods.
- An array of arrays
This argument is used only for MF* objects and ConstMF* objects.
In the following case, suppose NA is the number of arrays
(for example float f[4][3], NA is 4) specified as an argument
of some constructors and other methods and NT is the return
value of getSize() method of each object.
- For constructor.
The object which has NA elements is created.
- For setValue() method.
If NT is smaller than or equal to NA, NT
is increased to NA and then all elements of the array are
copied into the target object. If NT is larger than NA,
NT is decreased to NA and then all elements of the
array are copied into the target object.
- For getValue() method.
If NT is smaller than or equal to NA, all elements
of the target object are copied into the array. If NT is
larger than NA, an exception(ArrayIndexOutOfBoundsException)
is thrown.
The Node class has several methods:
- String getType()
is the method to return the type of the node.
- ConstField getEventOut(String eventOutName)
is the method to get the reference to the node's eventOut whose name
is eventOutName. The return value can be converted to the appropriate
subclass of the Field class, (see "B.6.2 Field class and ConstField class").
- Field getEventIn(String eventInName)
is the method to get the reference to the node's eventIn whose name
is eventInName. The return value can be converted to the appropriate
subclass of the Field class, (see "B.6.2 Field class and ConstField class").
EventIn is a write-only field. When the getValue() method is invoked
on a Field object obtained by the getEventIn() method, the return
value is unspecified.
- Field getExposedField(String exposedFieldName)
is the method to get the reference to the node's exposedField whose
name is exposedFieldName. The return value can be converted
to the appropriate subclass of the Field class, (see "B.6.2 Field class and ConstField class").
- Browser getBrowser()
is the method to get the browser object that this node is contained
in (see "B.6.5 Browser class").
- String toString()
is the same as the toString() method
of SFNode (ConstSFNode).
When the setValue(), set1Value(), addValue(), insertValue(), delete()
or clear() methods are invoked on a Field object obtained by the getExposedField()
method, the call generates an eventOut in the VRML scene (see also "B.6.2 Field class and ConstField class"
and "B.6.3 Array handling").
The effect of this eventOut is specified by the associated Route(s)
in the VRML scene. In the case of the set1Value(), addValue(), insertValue()
or delete() methods, essentially all elements of the VRML node's exposedField
are retrieved, then the value specified as an argument is set, added,
inserted or deleted (as appropriate) to/from the elements, then stored
as the elements in the corresponding VRML node's exposedField, and then
the eventOut is sent. In the case of the clear() method, all elements
of VRML node's exposedField are cleared and an eventOut with zero elements
is sent (see the definition of the clear() method).
When the setValue() or clear() methods are invoked on a Field object
obtained by the getEventIn() method, the call generates an eventIn
in the VRML scene. When the set1Value(), addValue(), insertValue() or
delete() methods are invoked on the Field object, an exception (InvalidFieldChangeException)
is thrown.
This section lists the public Java interfaces to the Browser class, which allows scripts to get and
set browser information. For descriptions of the following methods,
see "2.12.10 Browser Script Interface."
Table B-1 lists the Browser class methods.
Table B-1: Browser class methods
When a relative URL is specified as an argument of the loadURL() and
createVrmlFromURL() method, the path is relative to the script file
containing these methods (see "4.5.3 Relative URLs").
The Java classes defined by a user can be used in the Java program.
They are first searched from the directories specified in the CLASSPATH
environment variable and then the directory where the Java program is
placed.
If the Java class is in a package, this package is searched from the
directories specified in the CLASSPATH environment variable and then
the directory where the Java program is placed.
Java programs have access to the full set of classes available in
java.*. All parts of Java are required to work as "normal"
for Java. So all methods specified in this appendix are required to
be thread-safe. The security model is browser specific.
Java methods may throw the following exceptions:
- InvalidFieldException
is thrown at the time getField() is executed and the field name is
invalid.
- InvalidEventInException
is thrown at the time getEventIn() is executed and the eventIn name
is invalid.
- InvalidEventOutException
is thrown at the time getEventOut() is executed and the eventOut name
is invalid.
- InvalidExposedFieldException
is thrown at the time getExposedField() is executed and the exposedField
name is invalid.
- InvalidVRMLSyntaxException
is thrown at the time createVrmlFromString(), createVrmlFromURL()
or loadURL() is executed and the vrml syntax is invalid.
- InvalidRouteException
is thrown at the time addRoute() or deleteRoute() is executed and
one or more of the arguments is invalid.
- InvalidFieldChangeException
may be thrown as a result of all sorts of illegal field changes, for
example:
- Adding a node from one World as the child of a node in another
World.
- Creating a circularity in a scene graph.
- Setting an invalid string on enumerated fields, such as the
fogType field of the Fog node.
- Calling the set1Value(), addValue() or delete() on a Field
object obtained by the getEventIn() method.
- ArrayIndexOutOfBoundsException
is generated at the time getValue(), set1Value(), insertValue() or
delete() is executed and the index is out of bound (see "B.6.2 Field class and ConstField class"). This is
the standard exception defined in the Java Array class.
- IllegalArgumentException
is generated at the time loadURL() or createVrmlFromURL() is executed
and an error is occurred before retrieving the content of the url
(see "B.6.5 Browser class"). This is
the standard exception defined in Java.
If exceptions are not caught by authors, a browser's behavior is unspecified
(see "B.10 Example of exception class").
The following is an example of a Script
node which determines whether a given color contains a lot of red. The
Script node exposes a field, an eventIn, and an eventOut:
Script {
field SFColor currentColor 0 0 0
eventIn SFColor colorIn
eventOut SFBool isRed
url "Example4.class"
}
The following is the source code for the Example4.java file that gets
called every time an eventIn is routed to the above Script node:
Example4.java:
import vrml.*;
import vrml.field.*;
import vrml.node.*;
public class Example4 extends Script {
// Declare field(s)
private SFColor currentColor;
// Declare eventOut
private SFBool isRed;
// buffer for SFColor.getValue().
private float colorBuff[] = new float[3];
public void initialize(){
currentColor = (SFColor) getField("currentColor");
isRed = (SFBool) getEventOut("isRed");
}
public void processEvent(Event e){
// This method is called when a colorIn event is received
currentColor.setValue((ConstSFColor)e.getValue());
}
public void eventsProcessed(){
currentColor.getValue(colorBuff);
if (colorBuff[0] >= 0.5) // if red is at or above 50%
isRed.setValue(true);
}
}
Details on when the methods defined in Example4.java are called may
be found in "2.10.3 Execution Model."
Script {
url "Example5.class"
field MFString target_url "foo.wrl"
eventIn MFNode nodesLoaded
eventIn SFBool trigger_event
}
Example5.java:
import vrml.*;
import vrml.field.*;
import vrml.node.*;
public class Example5 extends Script {
private MFString target_url; // field
private Browser browser;
public void initialize(){
target_url = (MFString)getField("target_url");
browser = this.getBrowser();
}
public void processEvent(Event e){
if(e.getName().equals("trigger_event")){
// do something and then fetch values
String[] urls;
urls = new String[target_url.getSize()];
target_url.getValue(urls);
browser.createVrmlFromURL(urls, this, "nodesLoaded");
}
if(e.getName().equals("nodesLoaded")){
// do something
}
}
}
DEF TS TouchSensor {}
Script {
url "Example6.class"
field SFNode fromNode USE TS
eventIn SFBool clicked
eventIn SFBool trigger_event
}
Example6.java:
import vrml.*;
import vrml.field.*;
import vrml.node.*;
public class Example6 extends Script {
private SFNode fromNode;
private Browser browser;
public void initialize(){
fromNode = (SFNode) getField("fromNode");
browser = this.getBrowser();
}
public void processEvent(Event e){
if(e.getName().equals("trigger_event")){
// do something and then add routing
browser.addRoute(fromNode.getValue(), "isActive", this, "clicked");
}
if(e.getName().equals("clicked")){
// do something
}
}
}
The classes are divided into three packages: vrml,
vrml.field and vrml.node.
java.lang.Object
|
+- vrml.Event
+- vrml.Browser
+- vrml.Field
| +- vrml.field.SFBool
| +- vrml.field.SFColor
| +- vrml.field.SFFloat
| +- vrml.field.SFImage
| +- vrml.field.SFInt32
| +- vrml.field.SFNode
| +- vrml.field.SFRotation
| +- vrml.field.SFString
| +- vrml.field.SFTime
| +- vrml.field.SFVec2f
| +- vrml.field.SFVec3f
| |
| +- vrml.MField
| | +- vrml.field.MFColor
| | +- vrml.field.MFFloat
| | +- vrml.field.MFInt32
| | +- vrml.field.MFNode
| | +- vrml.field.MFRotation
| | +- vrml.field.MFString
| | +- vrml.field.MFTime
| | +- vrml.field.MFVec2f
| | +- vrml.field.MFVec3f
| |
| +- vrml.ConstField
| +- vrml.field.ConstSFBool
| +- vrml.field.ConstSFColor
| +- vrml.field.ConstSFFloat
| +- vrml.field.ConstSFImage
| +- vrml.field.ConstSFInt32
| +- vrml.field.ConstSFNode
| +- vrml.field.ConstSFRotation
| +- vrml.field.ConstSFString
| +- vrml.field.ConstSFTime
| +- vrml.field.ConstSFVec2f
| +- vrml.field.ConstSFVec3f
| |
| +- vrml.ConstMField
| +- vrml.field.ConstMFColor
| +- vrml.field.ConstMFFloat
| +- vrml.field.ConstMFInt32
| +- vrml.field.ConstMFNode
| +- vrml.field.ConstMFRotation
| +- vrml.field.ConstMFString
| +- vrml.field.ConstMFTime
| +- vrml.field.ConstMFVec2f
| +- vrml.field.ConstMFVec3f
|
+- vrml.BaseNode
+- vrml.node.Node
+- vrml.node.Script
java.lang.Exception
|
+- java.lang.RuntimeException
| +- java.lang.IllegalArgumentException
| +- vrml.InvalidEventInException
| +- vrml.InvalidEventOutException
| +- vrml.InvalidExposedFieldException
| +- vrml.InvalidFieldChangeException
| +- vrml.InvalidFieldException
| +- vrml.InvalidRouteException
|
+- vrml.InvalidVRMLSyntaxException
package vrml;
public class Event implements Cloneable
{
public String getName();
public double getTimeStamp();
public ConstField getValue();
public Object clone();
public String toString(); // This overrides a method in Object
}
public class Browser
{
private Browser();
public String toString(); // This overrides a method in Object
// Browser interface
public String getName();
public String getVersion();
public float getCurrentSpeed();
public float getCurrentFrameRate();
public String getWorldURL();
public void replaceWorld(BaseNode[] nodes);
public BaseNode[] createVrmlFromString(String vrmlSyntax)
throws InvalidVRMLSyntaxException;
public void createVrmlFromURL(String[] url, BaseNode node, String event)
throws InvalidVRMLSyntaxException;
public void addRoute(BaseNode fromNode, String fromEventOut,
BaseNode toNode, String toEventIn);
public void deleteRoute(BaseNode fromNode, String fromEventOut,
BaseNode toNode, String toEventIn);
public void loadURL(String[] url, String[] parameter)
throws InvalidVRMLSyntaxException;
public void setDescription(String description);
}
public abstract class Field implements Cloneable
{
public Object clone();
}
public abstract class MField extends Field
{
public abstract int getSize();
public abstract void clear();
public abstract void delete(int index);
}
public abstract class ConstField extends Field
{
}
public abstract class ConstMField extends ConstField
{
public abstract int getSize();
}
//
// This is the general BaseNode class
//
public abstract class BaseNode
{
// Returns the type of the node. If the node is a prototype
// it returns the name of the prototype.
public String getType();
// Get the Browser that this node is contained in.
public Browser getBrowser();
}
package vrml.field;
public class SFBool extends Field
{
public SFBool();
public SFBool(boolean value);
public boolean getValue();
public void setValue(boolean b);
public void setValue(ConstSFBool b);
public void setValue(SFBool b);
public String toString(); // This overrides a method in Object
}
public class SFColor extends Field
{
public SFColor();
public SFColor(float red, float green, float blue);
public void getValue(float colors[]);
public float getRed();
public float getGreen();
public float getBlue();
public void setValue(float colors[]);
public void setValue(float red, float green, float blue);
public void setValue(ConstSFColor color);
public void setValue(SFColor color);
public String toString(); // This overrides a method in Object
}
public class SFFloat extends Field
{
public SFFloat();
public SFFloat(float f);
public float getValue();
public void setValue(float f);
public void setValue(ConstSFFloat f);
public void setValue(SFFloat f);
public String toString(); // This overrides a method in Object
}
public class SFImage extends Field
{
public SFImage();
public SFImage(int width, int height, int components, byte pixels[]);
public int getWidth();
public int getHeight();
public int getComponents();
public void getPixels(byte pixels[]);
public void setValue(int width, int height, int components,
byte pixels[]);
public void setValue(ConstSFImage image);
public void setValue(SFImage image);
public String toString(); // This overrides a method in Object
}
public class SFInt32 extends Field
{
public SFInt32();
public SFInt32(int value);
public int getValue();
public void setValue(int i);
public void setValue(ConstSFInt32 i);
public void setValue(SFInt32 i);
public String toString(); // This overrides a method in Object
}
public class SFNode extends Field
{
public SFNode();
public SFNode(BaseNode node);
public BaseNode getValue();
public void setValue(BaseNode node);
public void setValue(ConstSFNode node);
public void setValue(SFNode node);
public String toString(); // This overrides a method in Object
}
public class SFRotation extends Field
{
public SFRotation();
public SFRotation(float axisX, float axisY, float axisZ, float angle);
public void getValue(float rotations[]);
public void setValue(float rotations[]);
public void setValue(float axisX, float axisY, float axisZ,
float angle);
public void setValue(ConstSFRotation rotation);
public void setValue(SFRotation rotation);
public String toString(); // This overrides a method in Object
}
public class SFString extends Field
{
public SFString();
public SFString(String s);
public String getValue();
public void setValue(String s);
public void setValue(ConstSFString s);
public void setValue(SFString s);
public String toString(); // This overrides a method in Object
}
public class SFTime extends Field
{
public SFTime();
public SFTime(double time);
public double getValue();
public void setValue(double time);
public void setValue(ConstSFTime time);
public void setValue(SFTime time);
public String toString(); // This overrides a method in Object
}
public class SFVec2f extends Field
{
public SFVec2f();
public SFVec2f(float x, float y);
public void getValue(float vec2s[]);
public float getX();
public float getY();
public void setValue(float vec2s[]);
public void setValue(float x, float y);
public void setValue(ConstSFVec2f vec);
public void setValue(SFVec2f vec);
public String toString(); // This overrides a method in Object
}
public class SFVec3f extends Field
{
public SFVec3f();
public SFVec3f(float x, float y, float z);
public void getValue(float vec3s[]);
public float getX();
public float getY();
public float getZ();
public void setValue(float vec3s[]);
public void setValue(float x, float y, float z);
public void setValue(ConstSFVec3f vec);
public void setValue(SFVec3f vec);
public String toString(); // This overrides a method in Object
}
public class MFColor extends MField
{
public MFColor();
public MFColor(float colors[][]);
public MFColor(float colors[]);
public MFColor(int size, float colors[]);
public void getValue(float colors[][]);
public void getValue(float colors[]);
public void get1Value(int index, float colors[]);
public void get1Value(int index, SFColor color);
public void setValue(float colors[][]);
public void setValue(float colors[]);
public void setValue(int size, float colors[]);
/****************************************************
color[0] ... color[size - 1] are used as color data
in the way that color[0], color[1], and color[2]
represent the first color. The number of colors
is defined as "size / 3".
***************************************************/
public void setValue(MFColor colors);
public void setValue(ConstMFColor colors);
public void set1Value(int index, ConstSFColor color);
public void set1Value(int index, SFColor color);
public void set1Value(int index, float red, float green, float blue);
public void addValue(ConstSFColor color);
public void addValue(SFColor color);
public void addValue(float red, float green, float blue);
public void insertValue(int index, ConstSFColor color);
public void insertValue(int index, SFColor color);
public void insertValue(int index, float red, float green, float blue);
public String toString(); // This overrides a method in Object
}
public class MFFloat extends MField
{
public MFFloat();
public MFFloat(int size, float values[]);
public MFFloat(float values[]);
public void getValue(float values[]);
public float get1Value(int index);
public void setValue(float values[]);
public void setValue(int size, float values[]);
public void setValue(MFFloat value);
public void setValue(ConstMFFloat value);
public void set1Value(int index, float f);
public void set1Value(int index, ConstSFFloat f);
public void set1Value(int index, SFFloat f);
public void addValue(float f);
public void addValue(ConstSFFloat f);
public void addValue(SFFloat f);
public void insertValue(int index, float f);
public void insertValue(int index, ConstSFFloat f);
public void insertValue(int index, SFFloat f);
public String toString(); // This overrides a method in Object
}
public class MFInt32 extends MField
{
public MFInt32();
public MFInt32(int size, int values[]);
public MFInt32(int values[]);
public void getValue(int values[]);
public int get1Value(int index);
public void setValue(int values[]);
public void setValue(int size, int values[]);
public void setValue(MFInt32 value);
public void setValue(ConstMFInt32 value);
public void set1Value(int index, int i);
public void set1Value(int index, ConstSFInt32 i);
public void set1Value(int index, SFInt32 i);
public void addValue(int i);
public void addValue(ConstSFInt32 i);
public void addValue(SFInt32 i);
public void insertValue(int index, int i);
public void insertValue(int index, ConstSFInt32 i);
public void insertValue(int index, SFInt32 i);
public String toString(); // This overrides a method in Object
}
public class MFNode extends MField
{
public MFNode();
public MFNode(int size, BaseNode node[]);
public MFNode(BaseNode node[]);
public void getValue(BaseNode node[]);
public BaseNode get1Value(int index);
public void setValue(BaseNode node[]);
public void setValue(int size, BaseNode node[]);
public void setValue(MFNode node);
public void setValue(ConstMFNode node);
public void set1Value(int index, BaseNode node);
public void set1Value(int index, ConstSFNode node);
public void set1Value(int index, SFNode node);
public void addValue(BaseNode node);
public void addValue(ConstSFNode node);
public void addValue(SFNode node);
public void insertValue(int index, BaseNode node);
public void insertValue(int index, ConstSFNode node);
public void insertValue(int index, SFNode node);
public String toString(); // This