model an object consisting of six to twenty polygons.
(...not an environment, not several objects, not an object on a table, no animation. Think milk carton, walkman...)
requirements
use an IndexedFaceSet
and completely texture it, using only one 512 x 512 or smaller image file containing multiple subtextures.
Handcraft your vertices and texture coordinates. Do not use a modeller at all.
Use a text editor and some paper. You must specify texture coordinatesdo not use the default texture mapping.
Do not use a different IndexedFaceSet node for each separate polygon.
your grade will be calculated using the following form:
submission
create a web page called
task03.html that embeds your vrml file and displays the texture you used. Copy
task03.html and all associated files to a folder named
task03 in your class directory in your home area.
Pay attention to capitalization in file and directory names.
Test the link from the student work web page
and make sure there are no problems.
Make sure your vrml file will work correctly on the machine we will be using in class.