03: simple hand-built model

goal

model an object consisting of six to twenty polygons.
(...not an environment, not several objects, not an object on a table, no animation. Think milk carton, walkman...)

requirements

use an IndexedFaceSet and completely texture it, using only one 512 x 512 or smaller image file containing multiple subtextures. Handcraft your vertices and texture coordinates. Do not use a modeller at all. Use a text editor and some paper. You must specify texture coordinates—do not use the default texture mapping. Do not use a different IndexedFaceSet node for each separate polygon.

examples

  • Paisley Book  Meg Geroch
  • Matchbook  Peter Gerstmann

    criteria

    your grade will be calculated using the following form:
    success achieves goal; meets requirements
    framerate measured on class machine, camera moving
    complexity quantity / amount of detail in models, textures, sounds, scripts, etc.
      -vs-
    filesize size of all assets, wrls zipped
    effort attention to detail and understanding
    novelty cleverness, fresh approach
    awe incredibleness
    score

    submission

    create a web page called task03.html that embeds your vrml file and displays the texture you used. Copy task03.html and all associated files to a folder named task03 in your class directory in your home area.  Pay attention to capitalization in file and directory names.  Test the link from the student work web page and make sure there are no problems. Make sure your vrml file will work correctly on the machine we will be using in class.

    due date: tuesday, january 25, before class.