04: finished still life with protos

goal

refine your still life from task02, replacing the primitive geometry with accurate textured models.

requirements

using modeling and texturing tools of your choice, create and texture accurate polygonal models to replace the primitives of task02. Use as many polygons as you deem appropriate to achieve the best balance between surface quality and framerate.

Create a PROTO for at least one of the repeated objects in the still life and instantiate multiple copies of it, setting different parameters for each instance.

Retain the lighting and sound from the previous task, but feel free to improve them if you like.  

criteria

your grade will be calculated using the following form:
success achieves goal; meets requirements
framerate measured on class machine, camera moving
complexity quantity / amount of detail in models, textures, sounds, scripts, etc.
  -vs-
filesize size of all assets, wrls zipped
effort attention to detail and understanding
novelty cleverness, fresh approach
awe incredibleness
score

submission

create a web page called task04.html that embeds your vrml file and displays the original reference pictures you took. Copy task04.html and all associated files to a folder named task04 in your class directory in your home area.  Pay attention to capitalization in file and directory names.  Test the link from the student work web page and make sure there are no problems. Make sure your vrml file will work correctly on the machine we will be using in class.

due date: tuesday, february 01, before class.