refine your still life from task02, replacing the primitive geometry with accurate textured models.
requirements
using modeling and texturing tools of your choice, create and texture accurate
polygonal models to replace the primitives of task02.
Use as many polygons as you deem appropriate to achieve the best balance between
surface quality and framerate.
Create a PROTO for at least one of the repeated objects in the still life and
instantiate multiple copies of it, setting different parameters for each instance.
Retain the lighting and sound from the previous task, but feel free to improve them if you like.
criteria
your grade will be calculated using the following form:
submission
create a web page called
task04.html that embeds your vrml file and displays the original reference pictures you took. Copy
task04.html and all associated files to a folder named
task04 in your class directory in your home area.
Pay attention to capitalization in file and directory names.
Test the link from the student work web page
and make sure there are no problems.
Make sure your vrml file will work correctly on the machine we will be using in class.