Problems and Todo
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Totally short of time......
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Parts not done:
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Collision detection of fire and players
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All the objecs are just billboard. Therefore, default collision may be a
problem
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Solution is that make some invisible objects stick on the characters and the
fire.
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Hence, there will be 3D geometry for the system to detect collision
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How to win or lose in this game?
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Players are supposed to avoid being hit by the fire. Pushing your opponents
into fire is perfectly legal
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Fight to each other to pick up gold
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There should be a big overhead arrow point to the position of the next gold
nugget
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Within a time limit, who grap more gold will win
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Note that a certain amount of gold will fall off if hitting by the fire
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Gold that run along to road for players to fight for
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Position of the next gold will be randomly placed
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It's not like Sonics. Gold come not as often. Therefore, getting the next gold
and protect from losing them become more important
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There should be a big overhead arrow point to the position of the next gold
nugget
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Within a time limit, who grap more gold will win
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Note that a certain amount of gold will fall off if hitting by the fire
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Random key assignment
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Think what if random keys are assigned to players and their hands have to cross each othe....
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Lots of art work to do
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Yeah...look how not pretty it is now....
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Why not use .swf file for character animation?
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Here's a character
that I've put lots of time to develop
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When I used it, the fps drops from around 55 to below 10. Performance problem.
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The game is still too primitive to be playable
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Besides playing this with friends, one can play with his/her left and right
hand against each other.....
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