Moonlight
Moonlight Final Image and Lighting Set Up
Reference Images
Moonlight Color Palette |
Moonlight Value Structure |
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Lighting Breakdown and Set-up
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Key Light
Color: Purple blue.
Intensity: Most intense in the scene. Affects all and casts main shadows of all geometry.
Softness: It is a hard light casting crisper shadows. The resolution of the shadows is kept high while lowering the filter value.
Throw: It is a directional light that is even and parallel. |
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Fill Lights
Color: Ranges from dark purple blue to light purple.
Intensity: Intensities of fill lights vary and are also controlled by the value of the light together with the intensity attribute.
Softness: Fill lights cast diffused shadows if at all.
Throw: Most fill lights have decay and penumbra applied to them which controls their distribution. |
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Bounce Lights
Color: Ranges from neutral white to chromatic purple tints.
Intensity: Intensities of bounce lights vary and are also controlled by the grayscale value of the light similar to fill lights.
Softness: Very soft in quality and do not cast any shadows.
Throw: Only one of the bounce lights has a linear decay applied to it. |
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Rim Lights
Color: Ranges from dark blue to light purple.
Intensity: Rim lights are brighter than fill in some cases.
Softness: None of the rim lights cast shadows. They are mostly hard lights that highlight the edges of the geometry.
Throw: Most of the rim lights have no decay on them. Some emit only specular and no diffuse. |
Artificial Light
Artificial Light Final Image and Lighting Set Up

Reference Images
Artificial Light Color Palette |
Artificial Light Value Structure |
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Lighting Breakdown and Set-up
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Key Lights
Color: Red and Pale Green
Intensity: Green light is the most intense in the scene. Red is less intense than green.
Softness: Green light has harder shadows. Red is more diffused.
Throw: Both lights have linear decay on them. Green key light is a distant spot light where as the red key is a point source of light inside the room having more bounce. |
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Fill Lights
Color: Range from light reds and light greens.
Intensity: Intensities of fill lights vary.
Softness: Fill lights cast diffused shadows if at all.
Throw: Most fill lights have decay and penumbra applied to them which controls their distribution. The spot fills are focussed whereas the point lights are used for overall fill. |
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Bounce Lights
Color: Range from light reds and light greens.
Intensity: Intensities of bounce lights vary and are also controlled by the grayscale value of the light similar to fill lights.
Softness: Very soft in quality and do not cast any shadows.
Throw: Varies. Some have linear decay and others are focussed. |
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Rim Lights
Color: Red.
Intensity: Rim lights are brighter than fills in some cases.
Softness: None of the rim lights cast shadows. They are mostly hard lights that highlight the edges of the geometry.
Throw: Most of the rim lights have no decay on them. Some emit only specular and no diffuse. |
Mood Lighting
Moodlight Final Image and Lighting Set Up

| The camera angle is changed to add to the size variation. Main light comes from the window and is focussed on the chair. Depth of field is added that blurs the background chair and keeps the foreground elements in focus. Although the chair is at a distance and not most dominant shape in the composition the light falling on it makes it the object of focus. Its emptyness gives this picture a sense remembering a painter who has passed on. After the main lighting was done in Maya, a monochromatic colorizing filter and noise is added in photoshop to the image to give it an old photographic look. |
Reference Images
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For mood lighting elements of a nostalgic mood were extracted from all three pictures, unlike the previous lighting styles where one of the reference pictures was dominant. The sepia tone, monochromatic color scheme, depth of field and overall hazy feel were some of the elements that were identified as characteristics for a nostalgic feeling. |
Mood Light Color Palette |
Mood Lighting Value Structure
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Lighting Breakdown and Set-up
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Key Light
Color: Orange volume light with a ramp from pale orange to very chromatic orange.
Intensity: Most intense in the scene.
Softness: Softer light with diffused shadows.
Throw: It being a volume light, affects only the objects that are within the volume. |
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Fill Lights
Color: Range from pale yellow ocher to pale orange.
Intensity: Intensities of fill lights vary.
Softness: Two of the fill lights cast diffused shadows.
Throw: Some fill lights have decay and penumbra applied to them which controls their distribution. The spot fills are focussed whereas the point lights are used for overall fill. Some fill lights emit only diffuse. |
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Bounce Lights
Color:Range from pale yellow ocher to pale orange.
Intensity: Intensities of bounce lights vary and are also controlled by the grayscale value of the light similar to fill lights.
Softness: Very soft in quality and do not cast any shadows.
Throw: Most of bounce lights are used for the walls. |
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Rim Lights
Color: Pale orange.
Intensity: Mid-intensity.
Softness: One of the rim lights cast shadows. They are mostly hard lights that highlight the edges of the geometry.
Throw: Most of the rim lights have no decay on them. Some emit only specular and no diffuse. |
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