overview
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basic concepts
|
gops
|
gprims
|
animation
|
rendering
|
math
|
index
basic concepts
gprims, gops, graphics state
|
models, avars
|
al types
The term "model" simply refers to an AL program
which generates an object. The object can be as simple as a ball or a single leaf. Models can be hierarchically composed into more complex objects such as a
forest, a human figure, or an entire scene or animation. In AL, the location of a model within
another, larger model is identifiable by name. Each
model can also have an associated set of avars which
can be used to animate the model's components.
The term "avar" is short for articulation variable. An
avar is a one-dimensional variable which can vary
over time. Many systems use the term "track" for
such variables. Avars are defined by a set of "keys"
or "key frames." Each key specifies the value of the
avar at a specific point in time. It may also specify
the slope at that key. The slope is commonly used to
control the "ease-in" and "ease-out" of the avar at a
particular key.
AL: The Animation Language is Copyright © 1995,1996, Stephen F. May
Last updated: 11/13/95 / Steve May (
smay@cgrg.ohio-state.edu
)
Any comments or suggestions appreciated.