;; example 4.1 (world (camera "main" "perspective" 'from '#<1 1 3> 'to '#<0 0 0> 'fov 45) (separator (uscale 3) (patch "bilinear" 'P '(#<-1 0 1> #<1 0 1> #<-1 0 -1> #<1 0 -1>))) (separator (translate -.5 .5 .2) (rotate -30 y-axis) (uscale .5) (color .54 .14 .14) (box)) (separator (translate .6 .35 .8) (uscale .35) (color 1 1 .25) (sphere)) )