;; example 4.3 (world (camera "main" "perspective" 'from '#<1 1 3> 'to '#<0 0 0> 'fov 45) (light "ambientlight" 'intensity 0.1) (light "spotlight" 'from '#<-2 2 1> 'to '#<0 0 0> 'intensity 6) (surface "plastic") (separator (uscale 3) (patch "bilinear" 'P '(#<-1 0 1> #<1 0 1> #<-1 0 -1> #<1 0 -1>))) (separator (translate -.5 .5 .2) (rotate -30 y-axis) (uscale .5) (color .54 .14 .14) (surface "spatter" 'specksize 0.2 'basecolor '#<.54 .14 .14>) (box)) (separator (translate .6 .35 .8) (uscale .35) (color 1 1 .25) (sphere)) )