#include "rmannotes.sl" displacement dwater(float phase = 0, omega =.7, lambda = 2, octave = 8) { float magnitude; float layer_mag; float Km = 0.04; float freq; float d; float i,o,l; point a = (0,0,0); point PP; PP = transform("shader",P); l=1;o=1; for (i=0;i