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Patterns which appear to have no regularity or shape are deemed "pure" stochastic functions. They include clouds, marble, fire, stone, granite, etc.
rmarble
is an example of a shader with a pure stochastic pattern. The
marble-like coloring is created by computing turbulence and using
that value to index into a color spline. There is
only one parameter, veining, besides the plastic
illumination model parameters. veining controls the
frequency of the marble -- higher frequency turbulence yields more "veins."
dturb.sl
Note: this image will look very different rendered
with BMRT since BMRT does not implement true displacement mapping
fire.sl
(fire.mv, 370K SGI Movie)

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RManNotes is Copyright © 1995, 1996 Stephen F. May
Any comments or suggestions appreciated.
Steve May (smay@pixar.com)Last Modified: 4/16/96