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Computer Graphics History:
http://accad.osu.edu/~waynec/history/ID797.html
http://www.cs.fit.edu/~wds/classes/graphics/History/history/history.html
Some Areas of Computer Graphics Applications:
| Advertising |
Flight Simulation |
Scientific Visualization and Simulation |
| Archeology |
Forensics |
Space Exploration |
| Architecture |
Games |
Television |
| Art |
Geology |
Video |
| Biology |
Geography |
Web |
| Chemistry |
Medicine |
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| Dance |
Military |
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| Education |
Oceanography |
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| Engineering |
Physics |
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| Film |
Product Design |
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Typical Computer Animation Production Pipeline: (based on Isaac Kerlow)
1. Script, concept art and project management planning.
2. Storyboarding, 2d animatic(story reel) and visual development.
3. Modeling.
4. Motion tests, 3d layout.
5. Rigging and animation setup.
6. Lighting.
7. Animation or motion capture.
8. Rendering.
9. Special Effects.
10. Compositing.
11. Postprocessing.
12. Postproduction.

Game Production Pipeline (read article)
Homework: Introducing Maya 2009, Chapter 1.
Maya Essential Skills Movies 1-3. (Popup available when starting Maya 2010 application or via Help Menu/Learning Movies in Maya software)
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