09/24/09

Computer Graphics History:

http://accad.osu.edu/~waynec/history/ID797.html
http://www.cs.fit.edu/~wds/classes/graphics/History/history/history.html

Some Areas of Computer Graphics Applications:

Advertising Flight Simulation Scientific Visualization and Simulation
Archeology Forensics Space Exploration
Architecture Games Television
Art Geology Video
Biology Geography Web
Chemistry Medicine  
Dance Military  
Education Oceanography  
Engineering Physics  
Film Product Design  

Typical Computer Animation Production Pipeline: (based on Isaac Kerlow)

1. Script, concept art and project management planning.
2. Storyboarding, 2d animatic(story reel) and visual development.
3. Modeling.
4. Motion tests, 3d layout.
5. Rigging and animation setup.
6. Lighting.
7. Animation or motion capture.
8. Rendering.
9. Special Effects.
10. Compositing.
11. Postprocessing.
12. Postproduction.

Game Production Pipeline (read article)

Homework: Introducing Maya 2009, Chapter 1.
Maya Essential Skills Movies 1-3. (Popup available when starting Maya 2010 application or via Help Menu/Learning Movies in Maya software)

Back to 749