NURBS Modeling
Introducing Maya 2009: Chapter 5, pp163-193.
NURBS modeling techniques
Curves
NURBS Curves - EP curve tool recommended for this class
CV, EP, Pencil and Arc Curve Tools
Curve Components: CVs (Control Vertices) and EPs (Edit Points)
Curve Degree - Linear and Cubic
Closed and Opened Curves
Curves on Objects (Making an Object Live and creating a curve on its surface)
Editing Curves (Edit Curves Menu)
Attach/Detach
Intersect
Cut
Insert Knot (To Delete a knot of a CV, select one and press Delete key on keyboard)
Rebuild Curve
Reverse Curve Direction
Objects
NURBS (non-uniform rational b-spline) - FOUR sided patch (even NURBS primitives)
NURBS Object Compononents: CVs, EPs, Hulls
NURBS modeling techniques are helpful when a model...:
1. ... has distinct (especially symmetrical) contour or cross section curves.
2. ... has two poles (anything resembling a cylinder, sphere, cone, or torus)
3. ... is an open surface with four edges (tablecloth, curtains, terrain)
Basic Techniques:
1.Manipulating Components of a Primitive individually or with Sculpt Tool ((Tutorial: NURBS Modeling/Lesson 2)
2.Revolve (Tutorial: NURBS Modeling/Lesson1)
3.Extrude
Extrude Operation Settings for Extrude Tube - resulting geometry is placed overlapping the path curve:

4. Loft (Tutorial: NURBS Modeling/Lesson3). Paint Tube modeling exercise.
Editing NURBS (Edit NURBS Menu)
Attach/Detach Surfaces
Insert Isoparms (to delete an Isoparm, select it and press Delete key)
Sculpt Tool
Outputting NURBS as polygons use these settings when using Surface Tools (Revolve, Loft, etc):
(Use same settings for Converting NURBS to polygons)

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