| 11/10/09 | Shaders, Textures and Maps: Surface Properties/Material Attributes
These properties may be distributed throughout surface uniformly, as a uniform pattern, or non-uniformly. Color
Transparency:
Relief: orange peel vs coin surface Making Shaders in Maya Hypershade : Window/Rendering Editors/ Hypershade Procedural Texture is good for uniform patterns- pattern defined by Maya nodes based on an math algorythm Color Channels = Red Green Blue (RGB) - used for color, ambient, incandescent, normal maps, specularity Texture Projections vs UV layout NURBS: UV layout cannot be edited Resources: Introducing Maya 2009: Chapter 7 Free Maya Shaders for Download: Free Image Files for Textures: Class Resources/Shaders folder: texturing.pdf -tips on designing realistic textures in http://zarria.net/nrmphoto/nrmphoto.html -making of displacement and normal maps Generating Normal Maps in Maya: http://www.youtube.com/watch?v=wYpbt-VaCJo - starting Maya 2009 Project 2 is due Thursday November 12 at 10am |
| 11/05/09 |
Examples of Animated Textures: Image Based Textures - keep them square, 256x256, 512x512 pixels for most purposes Creating Tilable [Image] Textures - preparing textures to tile across the surface without visible seams using Photoshop UV layout in UV Texture Editor |