11/10/09

Lighting

At ACCAD:
Start/Programs/Maya Learning Tools/Lighting

Introducing Maya 2009: Chapter 10, Maya Lighting

Goals of Lighting (based on Sharon Callahan's Pixel Cinematography)

  • Direct viewer's attention
  • Creating Depth, Volume and Ground
  • Conveying Time of Day
  • Enhancing Mood
  • Enhancing Character Personality

Three Point Lighting
http://www.3drender.com/light/3point.html

http://www.andrew-whitehurst.net/3point.html

Maya Lights:
Spotlight- most versatile
Point Light
Directional Light
Area Light

Maya Light Properties:
Type
Color
Intensity
Emit Diffuse/Specular
Decay (quadratic simulates physical light decay)
Spotlight: Cone Angle (10-80 recommended)
Spotlight: Penumbra
Light Glow (clicking checker box starts Optical Effects
tab, where light visibility, glow, lens flare and star effect can be set up)
Light Fog

Shadow Properties:
Color
Depth Map Resolution (256-512 recommended)
Filter size (3-6 recommended)

Window/Relationship Editors/Light Linking

11/12/09

In-class work on Project 2

applemat

Render Settings to check:

Common Tab:  
  File Name
  Frame/Animation Extention -name.ext (Single Frame)
-name.#.ext or name#.ext for a sequence of frames)
-name.ext(Multi Frame)
  Image Format (tiff, targa for single frames, avi for a movie)
Start and End Frames
Frame Padding set to 3
  Renderable Camera
  Image Size (640x480)
Maya Software Tab  
  Production Quality or higher

Render/Batch Render

Learn to render using ACCAD's DISTRIBUTED RENDER farm.

Project 2 is due on November 17, 10am

Check list:
1. At least one polygon modeling and NURBS modeling tool used in the modeling process.
2. At least one shader incorporates textures.
3. Lighting setup based on three point lighting.
4. At least one texture or light property animated.
5. AVI or Quicktime movie rendered. (Render AVI movie directly from Maya).

Back to 749