Lighting
At ACCAD:
Start/Programs/Maya Learning Tools/Lighting
Introducing Maya 2009: Chapter 10, Maya Lighting
Goals of Lighting (based on Sharon Callahan's Pixel Cinematography)
- Direct viewer's attention
- Creating Depth, Volume and Ground
- Conveying Time of Day
- Enhancing Mood
- Enhancing Character Personality
Three Point Lighting
http://www.3drender.com/light/3point.html
http://www.andrew-whitehurst.net/3point.html
Maya Lights:
Spotlight- most versatile
Point Light
Directional Light
Area Light
Maya Light Properties:
Type
Color
Intensity
Emit Diffuse/Specular
Decay (quadratic simulates physical light decay)
Spotlight: Cone Angle (10-80 recommended)
Spotlight: Penumbra
Light Glow (clicking checker box starts Optical Effects tab, where light visibility, glow, lens flare and star effect can be set up)
Light Fog
Shadow Properties:
Color
Depth Map Resolution (256-512 recommended)
Filter size (3-6 recommended)
Window/Relationship Editors/Light Linking |