| 04/20/09 | Mislabelled and swapped trajectories. Resources (in class Documents folder):
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| 04/22/09 |
Options for Positional Marker Data Treatment in Maya Importing the Data into Maya 1. Export a .fbx from Vicon iQ. Duplicating the Markers Entire set of locators/markers or a single marker can be duplicated by selecting either the top node (for full set) or specific marker and choosing Edit>Duplicate Special Option Box (check Duplicate Input Graph). Any marker can be deleted by selecting and pressing Delete key. Basic Motion Editing with Trax Editor Working with Trax Editor allows to edit motion of any set of markers together as oppose to one at a time. (ie movement of entire figure vs one limb) 1. Window>Animation Editors>Trax Editor Using Mocap Data to Drive Rigid Objects 1. Parent an object to a locator (to inherit translational data). 2. Use Aim Constraint to have mocap data drive object rotations. Attaching Curve Based Geometry: Use loft.mel (in class Scripts folder) to generate NURBS lofts between markers. Select the resulting lofts' isoparms and under Surfaces/Edit Curves select Duplicate Surface Curves Animation Snapshot |