| 05/18/09 | Blending and Editing takes in Motionbuilder |
| 05/20/09 |
Project 2 due: Plotting biped motion capture data for importing into Maya. 1. Use 2 c3d files from ZachCapture or your own clean data. 2. In Motionbuilder: create Actor and Character. Plot data to a characterized skeleton. Export file as .fbx to import into Maya. For skeleton use PlainSkeleton.mb in class folder (or Homework folder). Change joint location by translating, keep rotations at 0 degrees.
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