/*move by wooksang 4/29*/ #include "rmannotes.sl" surface crosstile() { color surface_color, layer_color; color surface_opac, layer_opac; float ss, tt; float col, row; float fuzz = 0; float freq=7; /*background color*/ surface_color=(0.9, 0.1, 0.1); /*red*/ surface_opac=Os; /*coordinate, making numbers*/ ss=repeat(s,freq); tt=repeat(t,freq); col=whichtile(t, freq); row=whichtile(s, freq); if (even(row)&&even(col))||(odd(row)&&odd(col)) { /*verticle*/ layer_color=(0.2,0.1,0.3); /*green*/ surface_color=(0.2,0.1,0.3); } Oi=surface_opac; Ci=surface_color; }